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  • Gameplay settings relating to crime. ...an style="font-size: 142%; font-weight: bold;">Articles in category "Crime Settings"</span></div>
    0 members (0 subcategories, 0 files) - 17:30, 11 March 2008
  • ...yle="font-size: 142%; font-weight: bold;">Articles in category "Deprecated Settings"</span></div> [[Category:Settings]]
    0 members (0 subcategories, 0 files) - 10:49, 1 October 2007
  • [[Category:Settings]] [[Category:Settings By Concept]]
    0 members (0 subcategories, 0 files) - 11:25, 1 October 2007
  • [[Category:Settings]] [[Category:Settings By Concept]]
    0 members (0 subcategories, 0 files) - 22:52, 1 May 2008
  • The following settings control how fatigue works: |style="background:#ffeded" | Fatigue burned by jumping
    6 KB (677 words) - 20:27, 1 May 2008
  • .... The effect of each of these depends on several [[:Category:Settings|game settings]]: |The spell's Effect Base Cost is multiplied by this value.
    0 members (0 subcategories, 0 files) - 13:46, 16 September 2011
  • Detection is Oblivion's stealth mechanic. The concept isn't complicated: every actor has a degree of awareness of every other nea ! style="background:#efefef;" | <center> Used By </center>
    0 members (0 subcategories, 0 files) - 06:20, 9 December 2014
  • The following settings control Movement Speeds: ...armor weight multiplier??? (Initial value of 0.5 reduces worn armor weight by half)
    8 KB (1,002 words) - 15:30, 14 February 2013
  • ...ght be easier to start there and look at the default formulas without game settings. #Effective Alchemy Skill Level - Alchemy modified by luck, as with all other skills
    0 members (0 subcategories, 0 files) - 19:48, 8 February 2009
  • ...clarify further. I've made several spells in different mods which are cast by activators, either directly at the player or at a different actor. These sp ...alidTarget''', there should be no possibility of the player being affected by the spell. As an example, in one script the "do stuff" section adds a potio
    31 KB (5,203 words) - 19:45, 15 May 2011
  • ...ld have been better suited as a question. Maybe turn all the posts, posted by relatively still active members, into questions and mark the page to be des ==Sort list by priority?==
    23 KB (3,962 words) - 00:16, 17 July 2007
  • ...www.tesnexus.com/downloads/file.php?id=9562 Midas Magic - Spells of Aurum] by Xilver. Making the fireball bigger shouldnt be too challenging if you know ...et tricky I bet you could find a way to "add" a school in deed if not name by using scripted spell effects and a script to track their "level" progress a
    27 KB (4,646 words) - 08:49, 19 January 2011
  • ...ion TES:Oblivion] [http://en.wikipedia.org/wiki/Modding modding] community by providing information and tutorials on creating mods for TES:Oblivion. Area Let’s start simple. A .nif file [example: dagger.nif] is created by the GameBryo Essentials Toolkit when the developer saves their final versio
    75 KB (12,574 words) - 13:07, 21 December 2023
  • ...and it takes around 15 frames in GameMode before their decision is caught by GetButtonPressed (so .25-1 second for each new menu). Also, spells will not ...in to go with the rest of the article. I tried to move away from a 'step' concept to show modders that a 'tree' can be used, that will lend itself better to
    44 KB (7,506 words) - 12:26, 24 December 2007
  • ...there are definitely some who associate me with it, and might be bothered by me changing. ...g bolt in the direction the player is facing, without the player being hit by it. It would be great if I could get this straight. --[[User:Mandrill|Mandr
    47 KB (7,800 words) - 17:13, 20 August 2010
  • ...momentarily) which cause bad things to happen, ranging from incorrect game settings, disabling content, broken quests, and crashing to desktop (CTD). If you ru <pre>The majority of dirty edits removed by TES4Edit automatically exist in the .ESP due to the bugs in the CS. The mor
    101 KB (16,913 words) - 15:32, 21 December 2023
  • <h4>Posted by: <b>dev_akm</b> Apr 30 2008, 08:06 AM</h4> ...more suspects still need confirmation.<br /><br />Please help this effort by reporting suspected gotchas, helping to test and confirm reported problems,
    153 KB (25,466 words) - 00:06, 25 November 2008
  • ...bear with me. Oblivion runs off of two things: The program which is made by Bethesda and the files that contain mods or the original game. Skills are :Check out the mod AddActorValues by JRoush. http://tesnexus.com/downloads/file.php?id=33248 --[[User:Angel|Ange
    99 KB (16,325 words) - 13:03, 21 December 2023