Difference between revisions of "Talk:A beginner's guide, lesson 2 - Creating a room"

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imported>ShadowDancer
m (Fixed Oblivion Mods FAQ link)
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:Secondly, NorthMarkers are the things that tell the cell which way is north. They don't really ''have'' to be pointed any particular direction, but generally you try to match up the direction with north from outside, to keep things consistent. They can be placed anywhere in the cell; they're invisible within the game. So they can be off to the side or within the walls, it doesn't matter.
:Secondly, NorthMarkers are the things that tell the cell which way is north. They don't really ''have'' to be pointed any particular direction, but generally you try to match up the direction with north from outside, to keep things consistent. They can be placed anywhere in the cell; they're invisible within the game. So they can be off to the side or within the walls, it doesn't matter.


:As for testing in-game, you first have to activate your mod. If you don't know how to do that, I recommend that you read the [[Oblivion Mod FAQ]], it should explain that in great detail for you. Anyway, then you load up the game normally, and you go to your cell. To save time, use the [[Console Commands|Console Command]] CoC (center on cell), with the ID of your cell (note that this is the Editor ID, not the Form ID or the Name). It is generally best to create a separate testing character for this, and not to save after testing, because having an old savegame with an updated mod can, in certain situations, cause odd problems that are difficult to diagnose.
:As for testing in-game, you first have to activate your mod. If you don't know how to do that, I recommend that you read the [[Oblivion Mods FAQ]], it should explain that in great detail for you. Anyway, then you load up the game normally, and you go to your cell. To save time, use the [[Console Commands|Console Command]] CoC (center on cell), with the ID of your cell (note that this is the Editor ID, not the Form ID or the Name). It is generally best to create a separate testing character for this, and not to save after testing, because having an old savegame with an updated mod can, in certain situations, cause odd problems that are difficult to diagnose.


:I hope that answers your questions; welcome to the Wiki!
:I hope that answers your questions; welcome to the Wiki!
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:54, 16 September 2008 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 09:54, 16 September 2008 (EDT)

Revision as of 17:28, 16 September 2008

Thanks!

This is a great giude although you have left us at finding out how to do some parts ourself, e.g. the northmarker, and a few other things you have left us gussing. I would not be able to make a guide for mod making and i thank you for doing so.

Great Guide

Yes its quite awesome thanks very much for making it.Only one problem i request help with.Every time I save and exit it tells me about nif. files and when i activate it and play it doesn't show up.So none of my mods show up.Makes me sad I panic and feel bad. please Email me at Etrunksmathers@yahoo.com. please

Some questions

Some things to consider 1.) although you told us about how to add the marker (you neglected to tell us where to find it though) you left out a few things. When I read that and added a north marker to my first map I immediately wondered what exactly the north marker did. I mean I imagine it points north I can understand that much. But how do I know which way is north exactly. I mean if I entered my dungeon headed southwest then I should be facing the north marker towards the door and rotate it accordingly right, or maybe that doesn't matter? Do I have to put it inside my dungeon somewhere or can I have it hanging out side of the dungeon in mid air somewhere? 2.) You mentioned testing your game in-game, how do you do that? There was no explanation for that part of it. Most level editors I've worked with had a test function so you didn't have to start the game up on its own to test your map. You could just bring up your map in the game directly from the editor. Is TES the same or different? I am glad you wrote what you did so far cause its helped quite a bit, so thanks. --Hallowedwarrior 16:28, 15 September 2008 (EDT)

First, please sign comments with ~~~~ - that will insert your username and the date and time, to make it easier to follow the conversation. I've done this for you for your first post.
Secondly, NorthMarkers are the things that tell the cell which way is north. They don't really have to be pointed any particular direction, but generally you try to match up the direction with north from outside, to keep things consistent. They can be placed anywhere in the cell; they're invisible within the game. So they can be off to the side or within the walls, it doesn't matter.
As for testing in-game, you first have to activate your mod. If you don't know how to do that, I recommend that you read the Oblivion Mods FAQ, it should explain that in great detail for you. Anyway, then you load up the game normally, and you go to your cell. To save time, use the Console Command CoC (center on cell), with the ID of your cell (note that this is the Editor ID, not the Form ID or the Name). It is generally best to create a separate testing character for this, and not to save after testing, because having an old savegame with an updated mod can, in certain situations, cause odd problems that are difficult to diagnose.
I hope that answers your questions; welcome to the Wiki!
Dragoon Wraith TALK 09:54, 16 September 2008 (EDT)