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This page is for comments and suggestions for the Main Page of the CS Wiki. This is '''not''' for questions about Oblivion, the Construction Set, or modding in general. Please put these questions in appropriate places. Suggestions for the Wiki overall (not this page specifically) may go here, but are probably more appropriate at the [[Community Portal]].
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== Account or login ==
Main Page Talk Archives:
Just a recommendation, but I think 'create a login' should be changed to 'create an account' It's better English. [[User:Stormscape|Stormscape]] 03:15, 24 March 2006 (EST)
* [[Talk:Main Page/Archive 01|Archive 01]]
 
* [[Talk:Main Page/Archive 02|Archive 02]]
:I think ''login'' is perfectly fine. If the meaning "username plus password" (in addition to the process of entering them) has not yet been added to the dictionary, it's about time. [[User:Silly|Silly]] 14:17, 25 March 2006 (EST)
 
== Unlocking and adding ==
 
<P>Any chance of adding an 'Interior Cells' link to the index under the 'Building and Editing' index listing?
<BR>--[[User:Languard|[MD]Languard]] 17:48, 24 March 2006 (EST)</P>
 
== FaceGen and Oblivion ==
 
I was looking around, nice Construction Set btw, but i can't seem to find good help on the FaceGen - Oblivion combination. -This unsigned comment was made by Novus.
 
== The existing game? ==
 
Is this wiki a suitable place for discussing bugs/oddities with the engine, or the main
Oblivion game? I realise these may not really be editing-related.. If not, is there a wiki that is suitable?
[[User:Moo|Moo]] 14:47, 25 March 2006 (EST)
 
:This wiki is a reference for The Construction Set and mods. Our official forums are where discussions on engine/game related bugs and quirks should be discussed. [[User:Ashileedo|Ashileedo]] 14:27, 26 Mar 2006
 
:[http://www.uesp.net/w/index.php?title=Oblivion:Oblivion UESP Oblivion]. You can start the Glitches/Goofs page starting from the link a the bottom. If there's a problem with the engine itself, in regards to modding, that should probably go on the [http://www.uesp.net/w/index.php?title=Tes4Mod:Modding Tes4Mod section]. You should look in the corresponding sections of the [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind Morrowind]pages for similar pages and follow the lead. (Hmmm... Though I would have thought that glitches in the game engine would be reasonable to put here -- since modders need to work around them while working in CS4.) --[[User:Wrye|Wrye]] 00:56, 27 March 2006 (EST)
 
::Good point about putting engine issues on here as it could be useful -- My concern is that a list of issues with the game and engine here could turn into a point of contention and attract vandalism. As long as the tone is factual and neutral, should be okay. I would strongly suggest that anything documented must be verified by the contributor themselves or can be based on our readme documentation but not based off forum posts which can be unreliable. We want people to be able to trust what they read is factual and has been verified. [[User:Ashileedo|Ashileedo]] 10:28, 27 Mar 2006
 
:::I would suggest something like an [http://www.uesp.net/w/index.php?title=UESPWiki:Editing editors page] (might the same as the [[Help:Editing]] page). Site policy (what does and doesn't belong, plus standards for addition can be listed there). When listing what doesn't belong (e.g., mod lists, mod ideas(?)), you could also provide links to wikis/sites that are intended for that (and the forums, of course). Also, for page specific formatting and rules, you can put a "Style and Content" section at the top of the talk page (e.g., [http://www.uesp.net/w/index.php?title=Tes3Mod_Talk:Scripting_Pitfalls Uesp Scripting Pitfalls Talk].)  --[[User:Wrye|Wrye]] 11:38, 27 March 2006 (EST)
 
::::Looking for something like this: [[Standards and Policies]]? It isn't very easy to find at the moment, though.
 
== Sign your contributions ==
Please, use three (name only) or four (name and date) tildes (~) to sign your contributions on talk pages. [[User:Silly|Silly]] 15:26, 25 March 2006 (EST)
 
== Scripting Guide? ==
 
Is there any guide out there that has a sort of scripting basic guideline, written for people who haven't done much scripting...
 
I am trying to make a Lockpick Mold Mod, where an object you use creates more lockpicks by 'melting down Septims as the actual lockpick material, how fitting the tool thieves use to make money is made out of money'. 
 
So I know I have an object, activated, but I have no real clue what I am doing...what I would want to do I guess is somehow fit in a player_buy item script and somehow set up an unlimited source of lockpicks to 'buy'...
 
Anyone? -This unsigned comment was made by Blakestr. Please sign all comments.


: No need to resort to using the buy interface: you could just create the lockpicks directly whenever you use the object.  Something like this might work:


<pre> scriptname JTLockpickForgeScript
== Questions should go to the forums ==
This is not the place to ask random questions about the CS. The only things that should be discussed here are things related to the use and structure of the wiki itself. Direct CS questions to the [http://www.elderscrolls.com/forums/index.php?s=34fe075e03e6aae8a1cf5768ffd7ad2b&showforum=24 Construction Set forum].
begin OnActivate
if ( Player.GetItemCount Gold001 >= 6 ) ;Check to see if the player has enough gold
    Player.RemoveItem Gold001 6
    Player.AddItem Lockpick 1
    MessageBox "You smelt down 6 septims to produce one lockpick."
endif
   
end</pre>


: I avoided forcing the player to press a button before activating the forge because that would've complicated the script immensely and made it less useful as an example.  I suppose I could start writing a few tutorials, but I'm a much better scripter than a teacher.  That should at least give you a good idea of how a script looks and works: first the script's name, then a "block" between ''begin'' and ''end'' codewords that specifies what will happen and at what time (in this case, ''OnActivate'' means the code will be processed whenever the player "activates" the object). --[[User:JT|JT]] 14:39, 31 March 2006 (EST)
The admins are going to start enforcing this policy, so you should stop putting questions here or they are likely to be rolled back.


: {{signcomments}}
--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 10 April 2006 (EDT)


== More Tutorials Please ==
= Suggestions for the Main Page =
I loved the create a dungeon tutorial, I wish there were more intermediate tutorials. I've been messing around with the editor and but learning on my own is slow and cumbersome. Do any other good editing resources exist? [[User:FViral|FViral]] 17:42, 26 March 2006 (EST)


:I also thought that the "My First Dungeon" tutorial was excellent, but we need to expand on it and add more. One on basic quests, scripting, havok, etc would be great. I already have a fairly cool dungeon laid out, but I am not sure where to go with the NPC quests for it. Also, does anyone know how to include havok'd rocks in a project?
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:27, 27 June 2007 (EDT): Please post any suggestions you may have for improving the Main Page here. Please give your suggestion a tier-two header (=='s on either side), and please sign it with <nowiki>~~~~</nowiki>.
--[[User:Void Main()|Void Main()]] 00:52, 27 March 2006 (EST)


== Offline Help ==
==Suggestion: Tutorial's link==


Is there a way to download this Wiki or offer it for download so that those without internet access 24/7 can still get help when modding, if it was html a simple downloader would work, but its php and I can not find one suited for it.<p>
I would like to see a link on the main page that directs you to page listing all the tutorials currently on the wiki. I'm not sure if such a page exists yet but a link on the main page would definately be nice. The way I see it, it would direct more traffic to the tutorials section which would in turn increase the quality and diversity of tutorials on this wiki.<BR>
--[[User:Antares|Antares]] 00:27, 5 September 2008 (EDT)


Thanks [[User:StaticNation|StaticNation]] 4:55 AM 28 March 2006 (CST)
:I agree, it's the most used section of the Wiki, so a link on the main page would make sense. I'm thinking of next to the Index, Categories and Featured Content links.
:Antares, there's such a listing here: [[:Category:Tutorials]]
:--[[User:Qazaaq|Qazaaq]] 04:02, 5 September 2008 (EDT)




: Well, the problem with that is that a Wiki is always changing, and at this point the TESCSWiki is far from complete. --[[User:JT|JT]] 14:07, 31 March 2006 (EST)
== Suggestion : User's Online ==
How about a counter at the bottom of the screen, showing number of people viewing the current page, and list of registered members online in the bottom of the main page ? Just like in any forum script. -- [[User:Shademe|shademe]] 08:52, 29 September 2008 (EDT)


== Bethesda Editors? ==
:Number of users, easy. Currently viewing the page? No idea. That would have to be something Bethesda implements. I could ask about it if people really want it, but I dunno, never been a big concern for me.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:54, 29 September 2008 (EDT)


I'd really like to see an official page that lists all the official Bethesda editors. The page should be locked. As TESIV ages, the developers will have less and less input on the CS. When comparing revisions of documents on here, it would be nice to know that certain users were official Bethesda authors, versus someone adding into their User page ''Bethesda level designer'' or such, even if they aren't. An official locked page would remedy this problem (and it will happen, it always does on larger Wikis). [[User:Daego|Daego]] 11:57, 28 March 2006 (EST)
::A thoroughly excellent idea, it would be great to see which registered users are online as I believe it could positively impact the speed at which things are achieved/questions are answered. I have to say I'm with DragoonWraith on the Currently viewing page idea, although it would be cool and nice I do not see it as being a big deal. I am impartial on the latter of those two, all for the former though.
::--[[User:Antares|Antares]] 06:08, 30 September 2008 (EDT)


== Admins list ==
:What I meant was something like this ...<br>
[[Image:Boardstats.JPG|700px]]<br>
:... in the main page for starters. And perhaps a internal IM applet/shoutbox, for discussion of the registered members ? -- [[User:Shademe|shademe]] 09:17, 30 September 2008 (EDT)


--[[User:Kkuhlmann|Kkuhlmann]] 13:32, 28 March 2006 (EST): [http://cs.elderscrolls.com/constwiki/index.php?title=Special:Listusers/sysop&limit=1000 List of admins] (this is linked from the [[Standards and Policies]] page, which might be what someone else was asking about).
::Well, it would have to be Bethesda doing it. But I can ask. Don't hold your breath, though; the Wiki is not high on the list of priorities, so anything that involves more than usual maintenance is often a lot to ask. Asking them to go and find some kind of applet that does this, or code it themselves, is probably more than we can hope for.


:what's the difference between a sysop and Bearucrat? (sp?) [[User:Stormscape|Stormscape]]
::If you want to improve the chances, you could help them out with this by finding something for them that I can link them to. Then they would only have to implement it, which could happen, perhaps.
::That's wiki admin stuff. Bureaucrats have the ability to raise other users to sysops. See [http://meta.wikimedia.org/wiki/Setting_user_rights_in_MediaWiki#sysop MediaWiki] for more info. --[[User:Wrye|Wrye]] 19:01, 29 March 2006 (EST)
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:25, 30 September 2008 (EDT)


== NPCs ==
:::Here's a link to [[http://www.phpbb.com/ phpBB]]. You probably know about this, but this is a bulletin board script. It should have the script for the user's online. Maybe it can be extrapolated into the WiKi's - It should be fairly easy considering the wiki's running on phP -- [[User:Shademe|shademe]] 05:08, 1 October 2008 (EDT)
Anyone know how to add equipment to a new NPC? i dont see where i can and armor and weapons to these npcs, help appreciated. -This unsigned comment was made by Jpbmerlin


== Custom Models ==
::::I'm not against the idea, doesn't really matter to me, but the idea that it's easy because the Wiki is also coded in PHP is false. The Wiki's user system is extremely different from a forum's. Adding the PHP code from phpBB is most likely even harder than writing it from scratch. If you want any chance of getting this you'll need to find a MediaWiki extension that does this. Extensions are relatively easy to install, but that's not all, probably changes to the stylesheet are also necessary. It's Bethesda's and was made to work with extras like this. This greatly reduces the chances of getting this feature installed. Unless you can find an extension, don't even count on it. See [http://www.mediawiki.org/wiki/Category:Extensions here] for MediaWiki extensions.
Elder Scrolls is based on the Gamebryo engine which uses the .NIF and .KF file formats for statics and animations. Even though the developers for Oblivion haven't released an exporter for later versions of 3ds Max (there's one for 4 but everyone I know is at least using 7 if not 8) modders looking to use custom content can, for the time being, use [http://forums.civfanatics.com/showthread.php?t=159481: Civilization 4's Max plugins] to get the job done.
::::--[[User:Qazaaq|Qazaaq]] 17:05, 1 October 2008 (EDT)


A couple of notes on the process: you don't need to go through all the documentation 's tutorials, since most of the features they discribe don't work properly with Oblivion (I'm still amazed it works at all).
:::Well, I was digging into MediaWiKi's extension and found a few : [[http://www.mediawiki.org/wiki/Extension:ShoutBox ShoutBox]], [], [[http://www.mediawiki.org/wiki/Extension:AjaxWhosOnline AjaX Version of Who's Online]], [[http://www.mediawiki.org/wiki/Extension:OnlineStatus Set Online status preference]]. Think this can be implemented ( sorry If this seems dumb, I a client-sided coder ) ? helloo ... ? -- [[User:Shademe|shademe]] 07:54, 2 October 2008 (EDT)


Apply a Standard Max material to your object. For the time being we only get boring diffuse with no shaders, but at least it's a start. The texture file can be stored anywhere since it's included in the .NIF on export. 
::::I'd prefer the [http://www.mediawiki.org/wiki/Extension:WhosOnline Who's Online] extension (not my decision though) but that one requires MediaWiki 1.11+ and we're running 1.10.0 here. Only the [http://www.mediawiki.org/wiki/Extension:ShoutBox ShoutBox] is compatible with 1.10.0, but it doesn't really sound like what we're looking for. Maybe there are older versions of the other extension available.
::::--[[User:Qazaaq|Qazaaq]] 12:55, 6 October 2008 (EDT)


[[Image:CIVExporterSettings.GIF|thumb|left|CIV 4 NIF Exporter Settings]]
:::::It's conceivable that upgrading the Wiki would be possible. They've done it in the past. We could also ask how much that would entail. Considering that they have installed newer versions for other Wikis, they would know what they would need to do and whether or not it's worth it.
Once that's done simply File->Export the model as a CivilizationIV (*.NIF) file to the /Data/Meshes/YOUR_PLUGIN directory of Oblivion. Uncheck "Lights" and "Cameras" and under Textures check "Include in main NIF". Open up the Construction Set and create a new static object using your new NIF file.


If I run across any more functionality that can be pulled over I'll post it here. [[User:GrantM|GrantM]] 6:25, 30 March 2006 (MST)
:::::I know newer Wikis support Redirects being put in Categories, which I find desirable. Anyone know of any other advantages of the newer Wiki version?
:::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 14:25, 6 October 2008 (EDT)


== Adding new pages? ==
It's been awhile, but what's the new on this ? -- [[User:Shademe|shademe]] 12:37, 11 January 2009 (EST)


Can we add new pages/categories/etc to the Wiki? I haven't figured out how, but in particular I think that .ini mods and .xml mods need sections for them, since they are probably the most popular mods right now, and are going to continue to be important. They're also something that the average person would be very interested in tweaking for their own preferences, and so this Wiki definitely ought to have sections for them. Does anyone know if we can add them, and if so, how? And if not, why not? And if not, can Beth do it for us, please?
:Bethesda intends to update the Wiki to v1.14 once v1.14 comes out, I believe (v1.14 is currently in beta, and is being used on WikiMedia Foundation sites like Wikipedia); at that point, we'll look into this. Seems like an update needs to happen before most of those will work.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:59, 11 January 2009 (EST)


--[[User:Kkuhlmann|Kkuhlmann]] 16:08, 30 March 2006 (EST)Anyone can add a new page by simply typing the URL, and editing the blank page that comes up. You'll need to put a Category:XXX link at the bottom of new pages if you want anyone to find them (preferred), or link them directly from another page (usually not preferred).
It is a rather good idea, as it implements how popular the page is, or how useful it can be, as if it's unpopular people wouldn't often go to it and if it's useless then peopl wouldn't read right through it much, all in all, a splendid idea, as i've seen it on other websites and i find it useful!
--[[User:Oblivious12123|Oblivious12123]] 12:30, 28 December 2009 (EST)


== .DDS file settings. ==
== Heads-up for new users ==


I was wondering what settings do the DDS files use.
Why not write a bot to automatically add an entry, one that informs them about the wiki's policy on asking questions, to the TALK page of new users ? That could help with keeping down the creation of unnecessary new articles.<br>
Like 32 or 16 bit?, RGP or ARGB?; stuff like that.
[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 18:23, 4 October 2009 (EDT)


How about adding a "Eye and hair texture tutorial". That would help me a lot.
:Hmm... I'm not certain that the bot's allowed to be "always on" like that. I'm also not certain how to configure it to do that (though I know it can). Hmm... I'll look into it. Typically those things go on their Talk page after they've made their first Edit though.


// AKH|Arazand
:Someone want to write a welcome message thing, then?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:12, 31 January 2010 (EST)


:: Heh, it'd probably be more of a "go away" message. In any case, I'm willing to try.<br>
::[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 21:29, 31 January 2010 (EST)


: DDS files are compressed textures used for DirectX 3D rendering; they are 32-bit with transparency, as well as mip-mapped (meaning they have reduced-size versions of the full image stored inside the file, since rendering a high-resolution texture at a long distance is a waste when the detail can't be seen by the player anyway).  Instead of working directly with the file format, however, you can easily just use a DDS conversion tool on some other format (most likely TGA) to create your DDS files.  [http://www.google.com/search?q=DDS%20converter Google] is everyone's friend. =) --[[User:JT|JT]] 16:54, 31 March 2006 (EST)
:::I did some <nowiki>"research"</nowiki> about bots on some other wiki's and I found an article containing a script that welcomes new users ([http://botwiki.sno.cc/wiki/Python:Welcome.py here]). That page seemed to be part of an entire wiki about bots:([http://botwiki.sno.cc/wiki/Main_Page here]).


:::I hope this information helps.<br>
:::--[[User:Darkness X|Darkness X]] 11:12, 5 May 2010 (EDT)


: Thanks a lot. So that means I have to use the alpha layer while working on it? How can I make this mip-mapping work?Through google before I posted the original post i found NVIDIA's plug-in for Photoshop I tried to use that but every time I tried to load the texture in CS it said the image was invalid. But I'll try a converting tool insted. Thanks for the info and tips! --[[User:AKH_Arazand|AKH Arazand]]
== Ideas to support newbies: ==


== Adding potentially obvious instructions? ==
The front page displays the featured article, which at the moment is 'a beginners' guide' right?


I was flipping through some of the character settings in the editor and was looking at adding a [[Birthsigns|Birthsign]] and couldn't figure out how I was supposed to get spells in the list. After a minute or two, it occurred to me to go look through the objects list instead of magic efects. Then you just drag and drop a spell from there. Arguably, it didn't take me long and would be completely obvious to some people. So my question is whether or not adding these kinds of potentially obvious instructions would be frowned upon for cluttering up the Wiki or some such.
So when a new featured article gets chosen, the newbies may get stuck looking for basic tutorials.
Maybe we should keep the beginners' guide on the main page, after a new featured article is selected. It would make things simpler for newbies and more convenient and less frustrating and time consuming...
--[[User:Oblivious12123|Oblivious12123]] 12:25, 28 December 2009 (EST)


If not, should they be contained on directly on that page or a page linked under it?
''New ideas to support newbies should be left in this section, not a new one, please leave a line and start anew, then reinsert this piece of writing at the bottom of your work''
[[User:Gunslinger|Gunslinger]] 19:12, 31 March 2006 (EST)


== Lacking useful functions ==
:That's a pretty good idea. Currently, though, I don't think the Beginner's Guide is in much danger of being shuffled off... *shrug* When we're looking to change it, yes, I think that's a good plan.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:10, 31 January 2010 (EST)


I've been browsing through the list of functions, and I'm surprised that some obvious ones seem to be missing. One thing is, there are no alchemy functions. Another, more surprising is that there are no angle/radius positioning functions, apart from PlaceAtMe, which creates a new instance.  
== May 28, 2011 MediaWiki Update ==
The Wiki has, for the first time in a ''long'' time, had its version of MediaWiki updated. This is wonderful news, generally speaking.


You can get a heading and distance to something, but you can't position objects by them, so you can't e.g. move an existing object to be in front of the player or another actor. There also seems to be no way to tell actors to simply move a distance ahead. It seems that the only way that this can be done now is using trigonometry, but of course, there are no trigonometry functions.
Unfortunately, it seems to have broken the Liquid Style custom CSS, and there may be a few niggling details that need to be fixed as well. Please post anything you find odd here; I'll try to communicate this with Bethsoft.


Is there a wishlist for the next version/expansion? [[User:EagleEye|EagleEye]] 09:50, 1 April 2006 (EST)
List of issues:
:Square root also seems to be gone :([[User:EagleEye|EagleEye]]
* The box around categories look very odd, and it's there even if a page does not have any categories.
* Custom signatures appear to have been reset and their maximum length reduced. At least, mine was too long and was reset, but it may have only been reset ''because'' it was too long.
* Liquid Style custom skin needs to be updated.


::UESP Wiki has some math approximations: [http://www.uesp.net/wiki/Tes3Mod:Math_Functions Math Functions]. Sqrt not included since they're for Morrowind, which has sqrt. --[[User:Wrye|Wrye]] 00:38, 2 April 2006 (EST)
That last one is obviously not Bethesda's problem, heh. I'll be trying to fix that.<br/>
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 17:43, 28 May 2011 (EDT)


== How do I get my category to show up in the main index? ==
:This is good news, I guess. For anyone else wondering; we're now running 1.16.5, which is the most recent stable version of MediaWiki. The GECK Wiki is still running 1.13.2 which was released in October 2008.
:If I can, I'll take some time to look into the liquid style.
:--[[User:Qazaaq|Qazaaq]] 11:11, 30 May 2011 (EDT)


I started a new category [http://cs.elderscrolls.com/constwiki/index.php/Category:Meshes_and_Textures Meshes and Textures] to try to have a location for NIF and DDS info but it doesn't show up in the main index.  Did I do something wrong?
== Search is broken ==
--[[User:Wolfie's Den|Wolfie]] 13:57, 1 April 2006 (EST)


:You need a sysop to add it to the [[:Template:Categories]] page. Both the front page and the Categories template are locked to prevent very obvious vandalism. [[User:Daego|Daego]] 16:09, 1 April 2006 (EST)
Every time I try to search for anything, it brings me to a blank page. Can someone please do something about it? - [[User:ZuTheSkunk|ZuTheSkunk]] ([[User talk:ZuTheSkunk|talk]]) 14:14, 11 December 2014 (EST)


== How do I place new objects in an exterior cell ? ==
== Need to replace the captcha system ==


I have been playing around with the CS, and have no problem in editing interiors, but I cant seem to change exterior cells. also I cant see any objects outside the cities. Does anyone know what I´m doing wrong ?
The captcha system (used to weed out bots when trying to create an account, and to submit an edit) is hosed.
--[[User:Zabbath]]


:Cities are separate worldspaces. Instead of Tamriel, you can select things like AnvilCastleWorld in the area drop-down list. Exterior cells are located in "Tamriel". That help? [[User:Daego|Daego]] 16:11, 2 April 2006 (EDT)
* More than half the time it does not load at all.
* When it does, it almost always presents a picture-moving puzzle, which is not functional in Chrome, or any other browser I tried other than an old copy of Internet Explorer.  So, I cannot edit this site other than by resorting the worst browser on earth, which is now old Microsoft abandonware that won't even work in future versions of Windows.  Just get the regular captcha that 99% of captcha-using sites use, "I am not a robot". I works universally.


== Known Issues ==
[[User:Darklocq|Darklocq]] ([[User talk:Darklocq|talk]]) 03:50, 9 May 2018 (EDT)


There needs to be a known issues area. I'm getting progressively more sure that the modav has a problematic data race.
Oh, hell, it's even worse than I thought. I can't edit actual articles here, only talk pages, because the articles are using a different captcha that even fails in IE. It's the "pick all squares with street signs" one. After you successfully do it, you're returned to the page, but minus the edits you just made, and you try to do them again, the same thing happens. I just tried 5 times in a row to fix a typo, and can't do it. No wonder no one's editing this site any longer.  It's broken.  PS: It's taken me at least 20 tries, in IE, to even save this comment. [[User:Darklocq|Darklocq]] ([[User talk:Darklocq|talk]]) 04:12, 9 May 2018 (EDT)
[[User:Doppelganger]]

Latest revision as of 04:12, 9 May 2018

This page is for comments and suggestions for the Main Page of the CS Wiki. This is not for questions about Oblivion, the Construction Set, or modding in general. Please put these questions in appropriate places. Suggestions for the Wiki overall (not this page specifically) may go here, but are probably more appropriate at the Community Portal.


Main Page Talk Archives:


Questions should go to the forums[edit source]

This is not the place to ask random questions about the CS. The only things that should be discussed here are things related to the use and structure of the wiki itself. Direct CS questions to the Construction Set forum.

The admins are going to start enforcing this policy, so you should stop putting questions here or they are likely to be rolled back.

--Kkuhlmann 08:49, 10 April 2006 (EDT)

Suggestions for the Main Page[edit source]

Dragoon Wraith TALK 00:27, 27 June 2007 (EDT): Please post any suggestions you may have for improving the Main Page here. Please give your suggestion a tier-two header (=='s on either side), and please sign it with ~~~~.

Suggestion: Tutorial's link[edit source]

I would like to see a link on the main page that directs you to page listing all the tutorials currently on the wiki. I'm not sure if such a page exists yet but a link on the main page would definately be nice. The way I see it, it would direct more traffic to the tutorials section which would in turn increase the quality and diversity of tutorials on this wiki.
--Antares 00:27, 5 September 2008 (EDT)

I agree, it's the most used section of the Wiki, so a link on the main page would make sense. I'm thinking of next to the Index, Categories and Featured Content links.
Antares, there's such a listing here: Category:Tutorials
--Qazaaq 04:02, 5 September 2008 (EDT)


Suggestion : User's Online[edit source]

How about a counter at the bottom of the screen, showing number of people viewing the current page, and list of registered members online in the bottom of the main page ? Just like in any forum script. -- shademe 08:52, 29 September 2008 (EDT)

Number of users, easy. Currently viewing the page? No idea. That would have to be something Bethesda implements. I could ask about it if people really want it, but I dunno, never been a big concern for me.
Dragoon Wraith TALK 11:54, 29 September 2008 (EDT)
A thoroughly excellent idea, it would be great to see which registered users are online as I believe it could positively impact the speed at which things are achieved/questions are answered. I have to say I'm with DragoonWraith on the Currently viewing page idea, although it would be cool and nice I do not see it as being a big deal. I am impartial on the latter of those two, all for the former though.
--Antares 06:08, 30 September 2008 (EDT)
What I meant was something like this ...

700px

... in the main page for starters. And perhaps a internal IM applet/shoutbox, for discussion of the registered members ? -- shademe 09:17, 30 September 2008 (EDT)
Well, it would have to be Bethesda doing it. But I can ask. Don't hold your breath, though; the Wiki is not high on the list of priorities, so anything that involves more than usual maintenance is often a lot to ask. Asking them to go and find some kind of applet that does this, or code it themselves, is probably more than we can hope for.
If you want to improve the chances, you could help them out with this by finding something for them that I can link them to. Then they would only have to implement it, which could happen, perhaps.
Dragoon Wraith TALK 10:25, 30 September 2008 (EDT)
Here's a link to [phpBB]. You probably know about this, but this is a bulletin board script. It should have the script for the user's online. Maybe it can be extrapolated into the WiKi's - It should be fairly easy considering the wiki's running on phP -- shademe 05:08, 1 October 2008 (EDT)
I'm not against the idea, doesn't really matter to me, but the idea that it's easy because the Wiki is also coded in PHP is false. The Wiki's user system is extremely different from a forum's. Adding the PHP code from phpBB is most likely even harder than writing it from scratch. If you want any chance of getting this you'll need to find a MediaWiki extension that does this. Extensions are relatively easy to install, but that's not all, probably changes to the stylesheet are also necessary. It's Bethesda's and was made to work with extras like this. This greatly reduces the chances of getting this feature installed. Unless you can find an extension, don't even count on it. See here for MediaWiki extensions.
--Qazaaq 17:05, 1 October 2008 (EDT)
Well, I was digging into MediaWiKi's extension and found a few : [ShoutBox], [], [AjaX Version of Who's Online], [Set Online status preference]. Think this can be implemented ( sorry If this seems dumb, I a client-sided coder ) ? helloo ... ? -- shademe 07:54, 2 October 2008 (EDT)
I'd prefer the Who's Online extension (not my decision though) but that one requires MediaWiki 1.11+ and we're running 1.10.0 here. Only the ShoutBox is compatible with 1.10.0, but it doesn't really sound like what we're looking for. Maybe there are older versions of the other extension available.
--Qazaaq 12:55, 6 October 2008 (EDT)
It's conceivable that upgrading the Wiki would be possible. They've done it in the past. We could also ask how much that would entail. Considering that they have installed newer versions for other Wikis, they would know what they would need to do and whether or not it's worth it.
I know newer Wikis support Redirects being put in Categories, which I find desirable. Anyone know of any other advantages of the newer Wiki version?
Dragoon Wraith TALK 14:25, 6 October 2008 (EDT)

It's been awhile, but what's the new on this ? -- shademe 12:37, 11 January 2009 (EST)

Bethesda intends to update the Wiki to v1.14 once v1.14 comes out, I believe (v1.14 is currently in beta, and is being used on WikiMedia Foundation sites like Wikipedia); at that point, we'll look into this. Seems like an update needs to happen before most of those will work.
Dragoon Wraith TALK 12:59, 11 January 2009 (EST)

It is a rather good idea, as it implements how popular the page is, or how useful it can be, as if it's unpopular people wouldn't often go to it and if it's useless then peopl wouldn't read right through it much, all in all, a splendid idea, as i've seen it on other websites and i find it useful! --Oblivious12123 12:30, 28 December 2009 (EST)

Heads-up for new users[edit source]

Why not write a bot to automatically add an entry, one that informs them about the wiki's policy on asking questions, to the TALK page of new users ? That could help with keeping down the creation of unnecessary new articles.
shadeMe TALK 18:23, 4 October 2009 (EDT)

Hmm... I'm not certain that the bot's allowed to be "always on" like that. I'm also not certain how to configure it to do that (though I know it can). Hmm... I'll look into it. Typically those things go on their Talk page after they've made their first Edit though.
Someone want to write a welcome message thing, then?
Dragoon Wraith TALK 21:12, 31 January 2010 (EST)
Heh, it'd probably be more of a "go away" message. In any case, I'm willing to try.
shadeMe TALK 21:29, 31 January 2010 (EST)
I did some "research" about bots on some other wiki's and I found an article containing a script that welcomes new users (here). That page seemed to be part of an entire wiki about bots:(here).
I hope this information helps.
--Darkness X 11:12, 5 May 2010 (EDT)

Ideas to support newbies:[edit source]

The front page displays the featured article, which at the moment is 'a beginners' guide' right?

So when a new featured article gets chosen, the newbies may get stuck looking for basic tutorials. Maybe we should keep the beginners' guide on the main page, after a new featured article is selected. It would make things simpler for newbies and more convenient and less frustrating and time consuming... --Oblivious12123 12:25, 28 December 2009 (EST)

New ideas to support newbies should be left in this section, not a new one, please leave a line and start anew, then reinsert this piece of writing at the bottom of your work

That's a pretty good idea. Currently, though, I don't think the Beginner's Guide is in much danger of being shuffled off... *shrug* When we're looking to change it, yes, I think that's a good plan.
Dragoon Wraith TALK 21:10, 31 January 2010 (EST)

May 28, 2011 MediaWiki Update[edit source]

The Wiki has, for the first time in a long time, had its version of MediaWiki updated. This is wonderful news, generally speaking.

Unfortunately, it seems to have broken the Liquid Style custom CSS, and there may be a few niggling details that need to be fixed as well. Please post anything you find odd here; I'll try to communicate this with Bethsoft.

List of issues:

  • The box around categories look very odd, and it's there even if a page does not have any categories.
  • Custom signatures appear to have been reset and their maximum length reduced. At least, mine was too long and was reset, but it may have only been reset because it was too long.
  • Liquid Style custom skin needs to be updated.

That last one is obviously not Bethesda's problem, heh. I'll be trying to fix that.
Dragoon Wraith TALK 17:43, 28 May 2011 (EDT)

This is good news, I guess. For anyone else wondering; we're now running 1.16.5, which is the most recent stable version of MediaWiki. The GECK Wiki is still running 1.13.2 which was released in October 2008.
If I can, I'll take some time to look into the liquid style.
--Qazaaq 11:11, 30 May 2011 (EDT)

Search is broken[edit source]

Every time I try to search for anything, it brings me to a blank page. Can someone please do something about it? - ZuTheSkunk (talk) 14:14, 11 December 2014 (EST)

Need to replace the captcha system[edit source]

The captcha system (used to weed out bots when trying to create an account, and to submit an edit) is hosed.

  • More than half the time it does not load at all.
  • When it does, it almost always presents a picture-moving puzzle, which is not functional in Chrome, or any other browser I tried other than an old copy of Internet Explorer. So, I cannot edit this site other than by resorting the worst browser on earth, which is now old Microsoft abandonware that won't even work in future versions of Windows. Just get the regular captcha that 99% of captcha-using sites use, "I am not a robot". I works universally.

Darklocq (talk) 03:50, 9 May 2018 (EDT)

Oh, hell, it's even worse than I thought. I can't edit actual articles here, only talk pages, because the articles are using a different captcha that even fails in IE. It's the "pick all squares with street signs" one. After you successfully do it, you're returned to the page, but minus the edits you just made, and you try to do them again, the same thing happens. I just tried 5 times in a row to fix a typo, and can't do it. No wonder no one's editing this site any longer. It's broken. PS: It's taken me at least 20 tries, in IE, to even save this comment. Darklocq (talk) 04:12, 9 May 2018 (EDT)