Difference between revisions of "Talk:Main Page"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>BCampbell
imported>Darklocq
 
(288 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
This page is for comments and suggestions for the Main Page of the CS Wiki. This is '''not''' for questions about Oblivion, the Construction Set, or modding in general. Please put these questions in appropriate places. Suggestions for the Wiki overall (not this page specifically) may go here, but are probably more appropriate at the [[Community Portal]].
<!--ALL NEW COMMENTS AT BOTTOM OF THE PAGE-->
<!--ALL NEW COMMENTS AT BOTTOM OF THE PAGE-->
<!--SIGN ALL COMMENTS WITH 3 ~ OR 4 ~ THANK YOU-->
<!--SIGN ALL COMMENTS WITH 3 ~ OR 4 ~ THANK YOU-->


Main Page Talk Archives:
* [[Talk:Main Page/Archive 01|Archive 01]]
* [[Talk:Main Page/Archive 02|Archive 02]]




== Questions should go to the forums ==
This is not the place to ask random questions about the CS. The only things that should be discussed here are things related to the use and structure of the wiki itself. Direct CS questions to the [http://www.elderscrolls.com/forums/index.php?s=34fe075e03e6aae8a1cf5768ffd7ad2b&showforum=24 Construction Set forum].


== FaceGen and Oblivion ==
The admins are going to start enforcing this policy, so you should stop putting questions here or they are likely to be rolled back.
 
 
 
I was looking around, nice Construction Set btw, but i can't seem to find good help on the FaceGen - Oblivion combination. -This unsigned comment was made by Novus.
 
== The existing game? ==
 
Is this wiki a suitable place for discussing bugs/oddities with the engine, or the main
Oblivion game? I realise these may not really be editing-related.. If not, is there a wiki that is suitable?
[[User:Moo|Moo]] 14:47, 25 March 2006 (EST)
 
:This wiki is a reference for The Construction Set and mods. Our official forums are where discussions on engine/game related bugs and quirks should be discussed. [[User:Ashileedo|Ashileedo]] 14:27, 26 Mar 2006
 
:[http://www.uesp.net/w/index.php?title=Oblivion:Oblivion UESP Oblivion]. You can start the Glitches/Goofs page starting from the link a the bottom. If there's a problem with the engine itself, in regards to modding, that should probably go on the [http://www.uesp.net/w/index.php?title=Tes4Mod:Modding Tes4Mod section]. You should look in the corresponding sections of the [http://www.uesp.net/w/index.php?title=Morrowind:Morrowind Morrowind]pages for similar pages and follow the lead. (Hmmm... Though I would have thought that glitches in the game engine would be reasonable to put here -- since modders need to work around them while working in CS4.) --[[User:Wrye|Wrye]] 00:56, 27 March 2006 (EST)
 
::Good point about putting engine issues on here as it could be useful -- My concern is that a list of issues with the game and engine here could turn into a point of contention and attract vandalism. As long as the tone is factual and neutral, should be okay. I would strongly suggest that anything documented must be verified by the contributor themselves or can be based on our readme documentation but not based off forum posts which can be unreliable. We want people to be able to trust what they read is factual and has been verified. [[User:Ashileedo|Ashileedo]] 10:28, 27 Mar 2006
 
:::I would suggest something like an [http://www.uesp.net/w/index.php?title=UESPWiki:Editing editors page] (might the same as the [[Help:Editing]] page). Site policy (what does and doesn't belong, plus standards for addition can be listed there). When listing what doesn't belong (e.g., mod lists, mod ideas(?)), you could also provide links to wikis/sites that are intended for that (and the forums, of course). Also, for page specific formatting and rules, you can put a "Style and Content" section at the top of the talk page (e.g., [http://www.uesp.net/w/index.php?title=Tes3Mod_Talk:Scripting_Pitfalls Uesp Scripting Pitfalls Talk].)  --[[User:Wrye|Wrye]] 11:38, 27 March 2006 (EST)
 
::::Looking for something like this: [[Standards and Policies]]? It isn't very easy to find at the moment, though.
 
== Sign your contributions ==
Please, use three (name only) or four (name and date) tildes (~) to sign your contributions on talk pages. [[User:Silly|Silly]] 15:26, 25 March 2006 (EST)
 
== Scripting Guide? ==
 
Is there any guide out there that has a sort of scripting basic guideline, written for people who haven't done much scripting...
 
I am trying to make a Lockpick Mold Mod, where an object you use creates more lockpicks by 'melting down Septims as the actual lockpick material, how fitting the tool thieves use to make money is made out of money'. 
 
So I know I have an object, activated, but I have no real clue what I am doing...what I would want to do I guess is somehow fit in a player_buy item script and somehow set up an unlimited source of lockpicks to 'buy'...
 
Anyone? -This unsigned comment was made by Blakestr. Please sign all comments.
 
: No need to resort to using the buy interface: you could just create the lockpicks directly whenever you use the object.  Something like this might work:
 
<pre> scriptname JTLockpickForgeScript
begin OnActivate
if ( Player.GetItemCount Gold001 >= 6 ) ;Check to see if the player has enough gold
    Player.RemoveItem Gold001 6
    Player.AddItem Lockpick 1
    MessageBox "You smelt down 6 septims to produce one lockpick."
endif
   
end</pre>
 
: I avoided forcing the player to press a button before activating the forge because that would've complicated the script immensely and made it less useful as an example.  I suppose I could start writing a few tutorials, but I'm a much better scripter than a teacher.  That should at least give you a good idea of how a script looks and works: first the script's name, then a "block" between ''begin'' and ''end'' codewords that specifies what will happen and at what time (in this case, ''OnActivate'' means the code will be processed whenever the player "activates" the object). --[[User:JT|JT]] 14:39, 31 March 2006 (EST)
 
: {{signcomments}}
 
== More Tutorials Please ==
I loved the create a dungeon tutorial, I wish there were more intermediate tutorials. I've been messing around with the editor and but learning on my own is slow and cumbersome. Do any other good editing resources exist? [[User:FViral|FViral]] 17:42, 26 March 2006 (EST)
 
:I also thought that the "My First Dungeon" tutorial was excellent, but we need to expand on it and add more. One on basic quests, scripting, havok, etc would be great. I already have a fairly cool dungeon laid out, but I am not sure where to go with the NPC quests for it. Also, does anyone know how to include havok'd rocks in a project?
--[[User:Void Main()|Void Main()]] 00:52, 27 March 2006 (EST)
 
== Offline Help ==
 
Is there a way to download this Wiki or offer it for download so that those without internet access 24/7 can still get help when modding, if it was html a simple downloader would work, but its php and I can not find one suited for it.<p>
 
Thanks [[User:StaticNation|StaticNation]] 4:55 AM 28 March 2006 (CST)
 
 
: Well, the problem with that is that a Wiki is always changing, and at this point the TESCSWiki is far from complete. --[[User:JT|JT]] 14:07, 31 March 2006 (EST)
 
== Bethesda Editors? ==
 
I'd really like to see an official page that lists all the official Bethesda editors. The page should be locked. As TESIV ages, the developers will have less and less input on the CS. When comparing revisions of documents on here, it would be nice to know that certain users were official Bethesda authors, versus someone adding into their User page ''Bethesda level designer'' or such, even if they aren't. An official locked page would remedy this problem (and it will happen, it always does on larger Wikis). [[User:Daego|Daego]] 11:57, 28 March 2006 (EST)
 
== Admins list ==
 
--[[User:Kkuhlmann|Kkuhlmann]] 13:32, 28 March 2006 (EST): [http://cs.elderscrolls.com/constwiki/index.php?title=Special:Listusers/sysop&limit=1000 List of admins] (this is linked from the [[Standards and Policies]] page, which might be what someone else was asking about).
 
:what's the difference between a sysop and Bearucrat? (sp?) [[User:Stormscape|Stormscape]]
::That's wiki admin stuff. Bureaucrats have the ability to raise other users to sysops. See [http://meta.wikimedia.org/wiki/Setting_user_rights_in_MediaWiki#sysop MediaWiki] for more info. --[[User:Wrye|Wrye]] 19:01, 29 March 2006 (EST)
 
== NPCs ==
Anyone know how to add equipment to a new NPC? i dont see where i can and armor and weapons to these npcs, help appreciated. -This unsigned comment was made by Jpbmerlin
 
Hi,
Just drag and drop items in their inventory window, they will auto equip, and in options u may state them to keep em unequipped.
 
Cheers...
 
== Custom Models ==
Elder Scrolls is based on the Gamebryo engine which uses the .NIF and .KF file formats for statics and animations.  Even though the developers for Oblivion haven't released an exporter for later versions of 3ds Max (there's one for 4 but everyone I know is at least using 7 if not 8) modders looking to use custom content can, for the time being, use [http://forums.civfanatics.com/showthread.php?t=159481: Civilization 4's Max plugins] to get the job done.
 
A couple of notes on the process: you don't need to go through all the documentation 's tutorials, since most of the features they discribe don't work properly with Oblivion (I'm still amazed it works at all). 
 
Apply a Standard Max material to your object.  For the time being we only get boring diffuse with no shaders, but at least it's a start.  The texture file can be stored anywhere since it's included in the .NIF on export. 
 
[[Image:CIVExporterSettings.GIF|thumb|left|CIV 4 NIF Exporter Settings]]
Once that's done simply File->Export the model as a CivilizationIV (*.NIF) file to the /Data/Meshes/YOUR_PLUGIN directory of Oblivion.  Uncheck "Lights" and "Cameras" and under Textures check "Include in main NIF".  Open up the Construction Set and create a new static object using your new NIF file.
 
If I run across any more functionality that can be pulled over I'll post it here.  [[User:GrantM|GrantM]] 6:25, 30 March 2006 (MST)
 
[Edit Kahr606]
Althoughy ou can export meshes to Oblivion, they will not have the functionality that Oblivion objects do. This is because the Civilization IV exporter, obviously, isn't compatible with Oblivion's Havok physics engine, and therefor cannot export any physics collision data. To see this, go into the Oblivion Editor and open an area in the render window. If you enable the Havok Preview, you will see that any interactive objects have some sort of yellow collision outline around them. Any objects that you import to the game will not have this. This means that, were you to create a sword mesh for the game, you could equip the sword and use it. You could pick the sword up from a container or buy it from a merchant. But, if you were to drop the sword on the ground and try to pick it up again, you would not be able to do so. So until someone creates a plugin that properly works with Oblivion's NIF format, all of your meshes will be relatively static.[End Edit]
 
== Adding new pages? ==
 
Can we add new pages/categories/etc to the Wiki? I haven't figured out how, but in particular I think that .ini mods and .xml mods need sections for them, since they are probably the most popular mods right now, and are going to continue to be important. They're also something that the average person would be very interested in tweaking for their own preferences, and so this Wiki definitely ought to have sections for them. Does anyone know if we can add them, and if so, how? And if not, why not? And if not, can Beth do it for us, please?
 
--[[User:Kkuhlmann|Kkuhlmann]] 16:08, 30 March 2006 (EST)Anyone can add a new page by simply typing the URL, and editing the blank page that comes up. You'll need to put a Category:XXX link at the bottom of new pages if you want anyone to find them (preferred), or link them directly from another page (usually not preferred).
 
== .DDS file settings. ==
 
I was wondering what settings do the DDS files use.
Like 32 or 16 bit?, RGP or ARGB?; stuff like that.
 
How about adding a "Eye and hair texture tutorial". That would help me a lot.
 
// AKH|Arazand
 
 
: DDS files are compressed textures used for DirectX 3D rendering; they are 32-bit with transparency, as well as mip-mapped (meaning they have reduced-size versions of the full image stored inside the file, since rendering a high-resolution texture at a long distance is a waste when the detail can't be seen by the player anyway).  Instead of working directly with the file format, however, you can easily just use a DDS conversion tool on some other format (most likely TGA) to create your DDS files.  [http://www.google.com/search?q=DDS%20converter Google] is everyone's friend. =) --[[User:JT|JT]] 16:54, 31 March 2006 (EST)
 
 
: Thanks a lot. So that means I have to use the alpha layer while working on it? How can I make this mip-mapping work?Through google before I posted the original post i found NVIDIA's plug-in for Photoshop I tried to use that but every time I tried to load the texture in CS it said the image was invalid. But I'll try a converting tool insted. Thanks for the info and tips! --[[User:AKH_Arazand|AKH Arazand]]
 
== Adding potentially obvious instructions? ==
 
I was flipping through some of the character settings in the editor and was looking at adding a [[Birthsigns|Birthsign]] and couldn't figure out how I was supposed to get spells in the list. After a minute or two, it occurred to me to go look through the objects list instead of magic efects. Then you just drag and drop a spell from there. Arguably, it didn't take me long and would be completely obvious to some people. So my question is whether or not adding these kinds of potentially obvious instructions would be frowned upon for cluttering up the Wiki or some such.
 
If not, should they be contained on directly on that page or a page linked under it?
[[User:Gunslinger|Gunslinger]] 19:12, 31 March 2006 (EST)
 
== Lacking useful functions ==
 
I've been browsing through the list of functions, and I'm surprised that some obvious ones seem to be missing. One thing is, there are no alchemy functions. Another, more surprising is that there are no angle/radius positioning functions, apart from PlaceAtMe, which creates a new instance.
 
You can get a heading and distance to something, but you can't position objects by them, so you can't e.g. move an existing object to be in front of the player or another actor. There also seems to be no way to tell actors to simply move a distance ahead. It seems that the only way that this can be done now is using trigonometry, but of course, there are no trigonometry functions.
 
Is there a wishlist for the next version/expansion? [[User:EagleEye|EagleEye]] 09:50, 1 April 2006 (EST)
:Square root also seems to be gone :([[User:EagleEye|EagleEye]]
 
::UESP Wiki has some math approximations: [http://www.uesp.net/wiki/Tes3Mod:Math_Functions Math Functions]. Sqrt not included since they're for Morrowind, which has sqrt. --[[User:Wrye|Wrye]] 00:38, 2 April 2006 (EST)
 
::--[[User:Kkuhlmann|Kkuhlmann]] 09:43, 4 April 2006 (EDT): There are a number of position functions: [[SetAngle]], [[SetPos]], [[PositionCell]], [[PositionWorld]]. Using these on actors, however, can lead to unexpected results (they may still think they are somewhere else). Actors should be controlled using packages.
 
:::[[User:Jaks|Jaks]] 13:50, 4 April 2006 (EDT):  Not sure thats always possible.  Packages, at least in this early stage of my learning curve, seem VERY limiting.  Its difficult to integrate them with in with scripts and their needed timings for intricate manueverings of NPCs.  I tend to think of packages as daily routines for the AI to go about their business but quests and player interaction, in my eyes, should use scripts to override those routines.  On the other hand, the script API does provide the ability to add and remove packages on the fly, so maybe a combination (much like the recently released HorseCommand mod does) is the better choice.  In the end though, I do not think packages provide for the level of detail this request is asking for.
 
== How do I get my category to show up in the main index? ==
 
I started a new category [http://cs.elderscrolls.com/constwiki/index.php/Category:Meshes_and_Textures Meshes and Textures] to try to have a location for NIF and DDS info but it doesn't show up in the main index.  Did I do something wrong?
--[[User:Wolfie's Den|Wolfie]] 13:57, 1 April 2006 (EST)
 
:You need a sysop to add it to the [[:Template:Categories]] page. Both the front page and the Categories template are locked to prevent very obvious vandalism. [[User:Daego|Daego]] 16:09, 1 April 2006 (EST)
 
== How do I place new objects in an exterior cell ? ==
 
I have been playing around with the CS, and have no problem in editing interiors, but I cant seem to change exterior cells. also I cant see any objects outside the cities. Does anyone know what I´m doing wrong ?
--[[User:Zabbath]]
 
:Cities are separate worldspaces. Instead of Tamriel, you can select things like AnvilCastleWorld in the area drop-down list. Exterior cells are located in "Tamriel". That help? [[User:Daego|Daego]] 16:11, 2 April 2006 (EDT)
 
Ahhh... That´s done it, boy do I feel stupit now.
We are building a fighting force of extra-ordinary magnitude, you have our gratitude.[[User:Zabbath]] 13:03, 2 April 2006 (GMT)
 
== Known Issues ==
 
[[User:Doppelganger|Doppelganger]] 18:58, 3 April 2006 (EDT): "Data race" was in fact undocumented modifiers on the [[ModActorValue]] function, now documented by one of the people in the know. The difficulty, however, in getting this information was altogether too much...
 
/signed, we need an area to report issues and verify them as known. Nowhere does it say that the script compiler/editor will silently fail to compile a script with mismatching parens () .. I just spent an hour looking for a syntax error, it turned out to be a missing open paren, the script editor silently failed with no warning when compiling the script - it just refused to save my changes. I'd like to save other people this headache.
--[[User:Halo112358|Halo112358]] 22:09, 2 April 2006 (EDT)
 
--[[User:Kkuhlmann|Kkuhlmann]] 09:49, 4 April 2006 (EDT): Re: silently failing -- The compiler will throw up a warning over any compile error. Is it possible that you already clicked "Yes to All" to a previous warning (which would turn off all warnings for your current session)? Check the EditorWarnings.txt in the editor's folder -- you'll see the warnings there even if you turned off the popup.
 
--[[User:Gerrie|Gerrie]] Hi, dont know where else i should put this:
Error Message:
"Warning: Unable to complete operation due to failure removing previous tempfile remains. Continue playing? "Yes to all" will disable warnings this session."
This means some application is still using your plugin file and the construction set fails to save your new version. Be careful not to press "Yes", as all your following saves will get lost with no error message.
To solve this: Close your programs and reboot, when you get the errormessage for the first time. Does anybody know a better workaround, so you dont lose your newest save?
 
== Cyrodiil Borders ==
 
Is there a way to turn off the invisible borders around Cyrodiil?  They kind of put a huge crimp in landscaping the cells outside of Cyrodiil unless you use a teleport device to get you there.
 
:My guess is that they are simply invisible objects (invisible wall from Morrowind anyone?) so just go there to that cell and delete them. [[User:Stormscape|Stormscape]] 15:10, 3 April 2006 (EDT)
 
:Open up the Region Editor, select Tamriel, find the CyrodilBorderRegion, and uncheck the Border Region option.  Believe that will do it. --[[User:Urizen|Urizen]] 12:28, 4 April 2006 (EDT)
 
::Although, on second thought, it would probably be a better idea to create a new region for the area you want to use, and just change the relevant cells from CyrodilBorderRegion to your new region id.--[[User:Urizen|Urizen]] 12:32, 4 April 2006 (EDT)


:::The region editor did the trick!  Thanks very much for your help. [[Ten10ths|Ten10ths]] 4:46 5 April 2006 (EDT)
--[[User:Kkuhlmann|Kkuhlmann]] 08:49, 10 April 2006 (EDT)


== Reset Cell ==
= Suggestions for the Main Page =
Is there a way to reset a cell using script other than waiting 3 days for it to autoreset?
--[[User:IMP|IMP]] 11:17, 3 April 2006


== Blade & Blunt ==
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:27, 27 June 2007 (EDT): Please post any suggestions you may have for improving the Main Page here. Please give your suggestion a tier-two header (=='s on either side), and please sign it with <nowiki>~~~~</nowiki>.


My brother and I want to make a mod that would make Blade and Blunt weapons act differently.  Unfortunately, I can see no scripting functions which would aid in this and although I've checked the settings page a couple times, it seems that any useful variables affect both Blade and Blunt.  The only way I can think of at the moment would be to make enchantments and apply it to every Blade and Blunt weapon in the game, which would cause many other problems in the process. 
==Suggestion: Tutorial's link==


Is there any way around this?  Or if not, would it be possible to update the CS to advance its functionality?
I would like to see a link on the main page that directs you to page listing all the tutorials currently on the wiki. I'm not sure if such a page exists yet but a link on the main page would definately be nice. The way I see it, it would direct more traffic to the tutorials section which would in turn increase the quality and diversity of tutorials on this wiki.<BR>
--[[User:Antares|Antares]] 00:27, 5 September 2008 (EDT)


--[[User:ZantarV|ZantarV]]
:I agree, it's the most used section of the Wiki, so a link on the main page would make sense. I'm thinking of next to the Index, Categories and Featured Content links.
:Antares, there's such a listing here: [[:Category:Tutorials]]
:--[[User:Qazaaq|Qazaaq]] 04:02, 5 September 2008 (EDT)


== Settings Documentation ==


The settings page is home to many variables useful for tweaking gameplay easily.  However, many of these variables have cryptic names and/or implementation.  Would it be possible for developers to take some time detailing some of these setting and their affect on gameplay?
== Suggestion : User's Online ==
How about a counter at the bottom of the screen, showing number of people viewing the current page, and list of registered members online in the bottom of the main page ? Just like in any forum script. -- [[User:Shademe|shademe]] 08:52, 29 September 2008 (EDT)


--[[User:ZantarV|ZantarV]]
:Number of users, easy. Currently viewing the page? No idea. That would have to be something Bethesda implements. I could ask about it if people really want it, but I dunno, never been a big concern for me.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:54, 29 September 2008 (EDT)


== Scripting Question ==
::A thoroughly excellent idea, it would be great to see which registered users are online as I believe it could positively impact the speed at which things are achieved/questions are answered. I have to say I'm with DragoonWraith on the Currently viewing page idea, although it would be cool and nice I do not see it as being a big deal. I am impartial on the latter of those two, all for the former though.
Hey, I didn't see any discussion or question page, so I guess I can ask this here. I want to make it so if the player walks into a very large area, they will be given the option to go to a seperate worldspace and in that worldspace be at the exact same coordinates.  Is it possible to set variables to the player's X, Y, and Z coordinates, load a seperate worldspace, and set the player's coordinates to those variables?  If this is not possible, is it possible to do so over a very large area, like not with markers and things? [[User:Sload|Sload]] 18:25, 3 April 2006 (EDT)
::--[[User:Antares|Antares]] 06:08, 30 September 2008 (EDT)


== Inventory Referece ==
:What I meant was something like this ...<br>
I've been looking all over the place but I can't seem to find any way to reference what is in the player's inventory without knowing the specific refs to begin with. As a compromise, is there a way to return the ref for what the player has equiped or is wielding? [[User:Skrath|Skrath]] 06:06, 4 April 2006 (EDT)
[[Image:Boardstats.JPG|700px]]<br>
:... in the main page for starters. And perhaps a internal IM applet/shoutbox, for discussion of the registered members ? -- [[User:Shademe|shademe]] 09:17, 30 September 2008 (EDT)


== Throwing items dealing damage. How? ==
::Well, it would have to be Bethesda doing it. But I can ask. Don't hold your breath, though; the Wiki is not high on the list of priorities, so anything that involves more than usual maintenance is often a lot to ask. Asking them to go and find some kind of applet that does this, or code it themselves, is probably more than we can hope for.


I friend of mine have been thinking about a new spell or skill or just something that could be used to enhance the game. Like in HL2 they have the gravgun which enable you to throw items at your enemies at an incredible rate; dealing a lot of damage. And now he got this idea why not have some kind effect in Oblivion?
::If you want to improve the chances, you could help them out with this by finding something for them that I can link them to. Then they would only have to implement it, which could happen, perhaps.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 10:25, 30 September 2008 (EDT)


What I mean is being able to "throw" or "shot" items at the enemy and deal damage.
:::Here's a link to [[http://www.phpbb.com/ phpBB]]. You probably know about this, but this is a bulletin board script. It should have the script for the user's online. Maybe it can be extrapolated into the WiKi's - It should be fairly easy considering the wiki's running on phP -- [[User:Shademe|shademe]] 05:08, 1 October 2008 (EDT)
How can you make that posible? Do I have to start rewriting the havok script or is there premade options that enable any item to deal damage on creatures and characters when thrown? If i have to work with scripting can I copy the effect in HL2 havok system or can I use the same script that arrows use while shooting a bow or crossbow?


--[[User:AKH_Arazand|AKH|Arazand]]
::::I'm not against the idea, doesn't really matter to me, but the idea that it's easy because the Wiki is also coded in PHP is false. The Wiki's user system is extremely different from a forum's. Adding the PHP code from phpBB is most likely even harder than writing it from scratch. If you want any chance of getting this you'll need to find a MediaWiki extension that does this. Extensions are relatively easy to install, but that's not all, probably changes to the stylesheet are also necessary. It's Bethesda's and was made to work with extras like this. This greatly reduces the chances of getting this feature installed. Unless you can find an extension, don't even count on it. See [http://www.mediawiki.org/wiki/Category:Extensions here] for MediaWiki extensions.
::::--[[User:Qazaaq|Qazaaq]] 17:05, 1 October 2008 (EDT)


Since traps (using physics) cause damage this probably shouldnt be a problem.[[User:Skjalg|Skjalg]]
:::Well, I was digging into MediaWiKi's extension and found a few : [[http://www.mediawiki.org/wiki/Extension:ShoutBox ShoutBox]], [], [[http://www.mediawiki.org/wiki/Extension:AjaxWhosOnline AjaX Version of Who's Online]], [[http://www.mediawiki.org/wiki/Extension:OnlineStatus Set Online status preference]]. Think this can be implemented ( sorry If this seems dumb, I a client-sided coder ) ? helloo ... ? -- [[User:Shademe|shademe]] 07:54, 2 October 2008 (EDT)


: That is true but, I've already tried that it didn't work. The items simply fell to the ground dealing no damage what so ever. And to be able to use the trap function when ever and where ever by player characters this is my problem. Since throwing items deal no damage on NPC's and only traps do how can I make players able to turn items into traps with in the game it self making it them able to deal damage that way, anywhere at anytime.
::::I'd prefer the [http://www.mediawiki.org/wiki/Extension:WhosOnline Who's Online] extension (not my decision though) but that one requires MediaWiki 1.11+ and we're running 1.10.0 here. Only the [http://www.mediawiki.org/wiki/Extension:ShoutBox ShoutBox] is compatible with 1.10.0, but it doesn't really sound like what we're looking for. Maybe there are older versions of the other extension available.
::::--[[User:Qazaaq|Qazaaq]] 12:55, 6 October 2008 (EDT)


:--[[User:AKH_Arazand|AKH|Arazand]]
:::::It's conceivable that upgrading the Wiki would be possible. They've done it in the past. We could also ask how much that would entail. Considering that they have installed newer versions for other Wikis, they would know what they would need to do and whether or not it's worth it.


== Can we get a tutorial section on the main page? ==
:::::I know newer Wikis support Redirects being put in Categories, which I find desirable. Anyone know of any other advantages of the newer Wiki version?
:::::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 14:25, 6 October 2008 (EDT)


I forsee a lot of tutorials for this and that being written, would be nice to have once place with them all listed. [[User:Sockmonkeh|Sockmonkeh]] 12:27, 4 April 2006 (EDT)
It's been awhile, but what's the new on this ? -- [[User:Shademe|shademe]] 12:37, 11 January 2009 (EST)


--[[User:Kkuhlmann|Kkuhlmann]] 13:33, 4 April 2006 (EDT): Good idea. Done. I know there are more tutorial pages out there (at least some stubbed in ones), so please add them to the Category:Tutorials if you know of them.
:Bethesda intends to update the Wiki to v1.14 once v1.14 comes out, I believe (v1.14 is currently in beta, and is being used on WikiMedia Foundation sites like Wikipedia); at that point, we'll look into this. Seems like an update needs to happen before most of those will work.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 12:59, 11 January 2009 (EST)


I love how supportive of the mod community you guys are. [[User:Sockmonkeh|Sockmonkeh]] 14:34, 4 April 2006 (EDT)
It is a rather good idea, as it implements how popular the page is, or how useful it can be, as if it's unpopular people wouldn't often go to it and if it's useless then peopl wouldn't read right through it much, all in all, a splendid idea, as i've seen it on other websites and i find it useful!
--[[User:Oblivious12123|Oblivious12123]] 12:30, 28 December 2009 (EST)


== Bethesda and mod developers releasing mods ==
== Heads-up for new users ==


Does Bethesda have a system in place for mod devs to launch a mod, and get payment for it (with security in place), as Bethesda is doing with their own mods? Just like Valve has for its huge mod community with HL/HL2 over Steam?
Why not write a bot to automatically add an entry, one that informs them about the wiki's policy on asking questions, to the TALK page of new users ? That could help with keeping down the creation of unnecessary new articles.<br>
[[User:Skjalg|Skjalg]] 14:40, 4 April 2006 (EDT)
[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 18:23, 4 October 2009 (EDT)


I doubt it.  If you read the license agreement, any mods created using the construction set are property of Bethesda. [[User:BCampbell|BCampbell]] 12:59, 5 April 2006 (EDT)
:Hmm... I'm not certain that the bot's allowed to be "always on" like that. I'm also not certain how to configure it to do that (though I know it can). Hmm... I'll look into it. Typically those things go on their Talk page after they've made their first Edit though.


== Site skin does not display properly on Mac Safari (10.4.5) ==
:Someone want to write a welcome message thing, then?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:12, 31 January 2010 (EST)


Hello all,
:: Heh, it'd probably be more of a "go away" message. In any case, I'm willing to try.<br>
::[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 21:29, 31 January 2010 (EST)


This site does not display properly on Mac OS X (PowerPC) 10.4.5 Safari web browser.
:::I did some <nowiki>"research"</nowiki> about bots on some other wiki's and I found an article containing a script that welcomes new users ([http://botwiki.sno.cc/wiki/Python:Welcome.py here]). That page seemed to be part of an entire wiki about bots:([http://botwiki.sno.cc/wiki/Main_Page here]).  


Here's a cropped screenshot: [[Image:Bad-render.png|thumb]]
:::I hope this information helps.<br>
:::--[[User:Darkness X|Darkness X]] 11:12, 5 May 2010 (EDT)


Note that the sidebar (Navigation, Toolbox, Search, Personal Tools) seems to overdraw the rest of the page.
== Ideas to support newbies: ==


Thanks!
The front page displays the featured article, which at the moment is 'a beginners' guide' right?


[[User:Callie|Callie]] 18:08, 4 April 2006 (EDT)
So when a new featured article gets chosen, the newbies may get stuck looking for basic tutorials.
Maybe we should keep the beginners' guide on the main page, after a new featured article is selected. It would make things simpler for newbies and more convenient and less frustrating and time consuming...
--[[User:Oblivious12123|Oblivious12123]] 12:25, 28 December 2009 (EST)


:It's a problem with the javascript, apparently. I tried to do some troubleshooting on it thinking it was a stylesheet bug. I wasn't having problems with a local version, so I turned off javascript (using Shiira, it renders with Apple's WebKit) and it worked fine. Alternatively, you can use the other skin. [[User:Gunslinger|Gunslinger]] 12:15, 5 April 2006 (EDT)
''New ideas to support newbies should be left in this section, not a new one, please leave a line and start anew, then reinsert this piece of writing at the bottom of your work''


== Merging Plungins ==
:That's a pretty good idea. Currently, though, I don't think the Beginner's Guide is in much danger of being shuffled off... *shrug* When we're looking to change it, yes, I think that's a good plan.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:10, 31 January 2010 (EST)


Have you published any program which you can use to merge the different plugins you have? Isnt this necessary for a team of people who want to work on a mod together?
== May 28, 2011 MediaWiki Update ==
[[User:Gerrie|Gerrie]] 22:49, 4 April 2006 (EDT)
The Wiki has, for the first time in a ''long'' time, had its version of MediaWiki updated. This is wonderful news, generally speaking.


== Twitching the soulgems ==
Unfortunately, it seems to have broken the Liquid Style custom CSS, and there may be a few niggling details that need to be fixed as well. Please post anything you find odd here; I'll try to communicate this with Bethsoft.


Hi everyone,
List of issues:
* The box around categories look very odd, and it's there even if a page does not have any categories.
* Custom signatures appear to have been reset and their maximum length reduced. At least, mine was too long and was reset, but it may have only been reset ''because'' it was too long.
* Liquid Style custom skin needs to be updated.


I was looking to change the enchantements created by the enchantment center, I've already boosted up the charge of the grand soulgem, the charge of a grand soul, I need yet to modify the enchantement automatically created. Nothing better than an example :
That last one is obviously not Bethesda's problem, heh. I'll be trying to fix that.<br/>
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 17:43, 28 May 2011 (EDT)


I have a grand soulgem charged at 2000 (instead of 1600), a grand soul charged at 170 (instead of 85) and i still can't create a fortify intelligence greater than 10.
:This is good news, I guess. For anyone else wondering; we're now running 1.16.5, which is the most recent stable version of MediaWiki. The GECK Wiki is still running 1.13.2 which was released in October 2008.
I've tryed changing the enchantement called EnAppFortifyIntelligenceGrand but that didn't work.
:If I can, I'll take some time to look into the liquid style.
:--[[User:Qazaaq|Qazaaq]] 11:11, 30 May 2011 (EDT)


And that's where I turn to you guys...
== Search is broken ==


Dj23
Every time I try to search for anything, it brings me to a blank page. Can someone please do something about it? - [[User:ZuTheSkunk|ZuTheSkunk]] ([[User talk:ZuTheSkunk|talk]]) 14:14, 11 December 2014 (EST)


== Images not showing ==
== Need to replace the captcha system ==


I was wondering , alot of the images are not showing as thumbnails on my Browser ... is that an issue that is being worked upon?
The captcha system (used to weed out bots when trying to create an account, and to submit an edit) is hosed.
(Example this talk has 1 images that shows up with a red X).


Bloody annoying [[User:Vvenaya|Vvenaya]] 07:54, 5 April 2006 (EDT)
* More than half the time it does not load at all.
* When it does, it almost always presents a picture-moving puzzle, which is not functional in Chrome, or any other browser I tried other than an old copy of Internet Explorer.  So, I cannot edit this site other than by resorting the worst browser on earth, which is now old Microsoft abandonware that won't even work in future versions of Windows.  Just get the regular captcha that 99% of captcha-using sites use, "I am not a robot".  I works universally.


== Island house ==
[[User:Darklocq|Darklocq]] ([[User talk:Darklocq|talk]]) 03:50, 9 May 2018 (EDT)


Hi im working on my small island house/dungeon mod and since the island is so far out to sea i dont want to keep casting waterwalk or try to script a ring to tele me back and forward i was wondering how to create a fast travel point if anyone could help me on this it would sure be nice of you
Oh, hell, it's even worse than I thought. I can't edit actual articles here, only talk pages, because the articles are using a different captcha that even fails in IE. It's the "pick all squares with street signs" one. After you successfully do it, you're returned to the page, but minus the edits you just made, and you try to do them again, the same thing happens. I just tried 5 times in a row to fix a typo, and can't do it.  No wonder no one's editing this site any longer.  It's broken.  PS: It's taken me at least 20 tries, in IE, to even save this comment. [[User:Darklocq|Darklocq]] ([[User talk:Darklocq|talk]]) 04:12, 9 May 2018 (EDT)

Latest revision as of 04:12, 9 May 2018

This page is for comments and suggestions for the Main Page of the CS Wiki. This is not for questions about Oblivion, the Construction Set, or modding in general. Please put these questions in appropriate places. Suggestions for the Wiki overall (not this page specifically) may go here, but are probably more appropriate at the Community Portal.


Main Page Talk Archives:


Questions should go to the forums[edit source]

This is not the place to ask random questions about the CS. The only things that should be discussed here are things related to the use and structure of the wiki itself. Direct CS questions to the Construction Set forum.

The admins are going to start enforcing this policy, so you should stop putting questions here or they are likely to be rolled back.

--Kkuhlmann 08:49, 10 April 2006 (EDT)

Suggestions for the Main Page[edit source]

Dragoon Wraith TALK 00:27, 27 June 2007 (EDT): Please post any suggestions you may have for improving the Main Page here. Please give your suggestion a tier-two header (=='s on either side), and please sign it with ~~~~.

Suggestion: Tutorial's link[edit source]

I would like to see a link on the main page that directs you to page listing all the tutorials currently on the wiki. I'm not sure if such a page exists yet but a link on the main page would definately be nice. The way I see it, it would direct more traffic to the tutorials section which would in turn increase the quality and diversity of tutorials on this wiki.
--Antares 00:27, 5 September 2008 (EDT)

I agree, it's the most used section of the Wiki, so a link on the main page would make sense. I'm thinking of next to the Index, Categories and Featured Content links.
Antares, there's such a listing here: Category:Tutorials
--Qazaaq 04:02, 5 September 2008 (EDT)


Suggestion : User's Online[edit source]

How about a counter at the bottom of the screen, showing number of people viewing the current page, and list of registered members online in the bottom of the main page ? Just like in any forum script. -- shademe 08:52, 29 September 2008 (EDT)

Number of users, easy. Currently viewing the page? No idea. That would have to be something Bethesda implements. I could ask about it if people really want it, but I dunno, never been a big concern for me.
Dragoon Wraith TALK 11:54, 29 September 2008 (EDT)
A thoroughly excellent idea, it would be great to see which registered users are online as I believe it could positively impact the speed at which things are achieved/questions are answered. I have to say I'm with DragoonWraith on the Currently viewing page idea, although it would be cool and nice I do not see it as being a big deal. I am impartial on the latter of those two, all for the former though.
--Antares 06:08, 30 September 2008 (EDT)
What I meant was something like this ...

700px

... in the main page for starters. And perhaps a internal IM applet/shoutbox, for discussion of the registered members ? -- shademe 09:17, 30 September 2008 (EDT)
Well, it would have to be Bethesda doing it. But I can ask. Don't hold your breath, though; the Wiki is not high on the list of priorities, so anything that involves more than usual maintenance is often a lot to ask. Asking them to go and find some kind of applet that does this, or code it themselves, is probably more than we can hope for.
If you want to improve the chances, you could help them out with this by finding something for them that I can link them to. Then they would only have to implement it, which could happen, perhaps.
Dragoon Wraith TALK 10:25, 30 September 2008 (EDT)
Here's a link to [phpBB]. You probably know about this, but this is a bulletin board script. It should have the script for the user's online. Maybe it can be extrapolated into the WiKi's - It should be fairly easy considering the wiki's running on phP -- shademe 05:08, 1 October 2008 (EDT)
I'm not against the idea, doesn't really matter to me, but the idea that it's easy because the Wiki is also coded in PHP is false. The Wiki's user system is extremely different from a forum's. Adding the PHP code from phpBB is most likely even harder than writing it from scratch. If you want any chance of getting this you'll need to find a MediaWiki extension that does this. Extensions are relatively easy to install, but that's not all, probably changes to the stylesheet are also necessary. It's Bethesda's and was made to work with extras like this. This greatly reduces the chances of getting this feature installed. Unless you can find an extension, don't even count on it. See here for MediaWiki extensions.
--Qazaaq 17:05, 1 October 2008 (EDT)
Well, I was digging into MediaWiKi's extension and found a few : [ShoutBox], [], [AjaX Version of Who's Online], [Set Online status preference]. Think this can be implemented ( sorry If this seems dumb, I a client-sided coder ) ? helloo ... ? -- shademe 07:54, 2 October 2008 (EDT)
I'd prefer the Who's Online extension (not my decision though) but that one requires MediaWiki 1.11+ and we're running 1.10.0 here. Only the ShoutBox is compatible with 1.10.0, but it doesn't really sound like what we're looking for. Maybe there are older versions of the other extension available.
--Qazaaq 12:55, 6 October 2008 (EDT)
It's conceivable that upgrading the Wiki would be possible. They've done it in the past. We could also ask how much that would entail. Considering that they have installed newer versions for other Wikis, they would know what they would need to do and whether or not it's worth it.
I know newer Wikis support Redirects being put in Categories, which I find desirable. Anyone know of any other advantages of the newer Wiki version?
Dragoon Wraith TALK 14:25, 6 October 2008 (EDT)

It's been awhile, but what's the new on this ? -- shademe 12:37, 11 January 2009 (EST)

Bethesda intends to update the Wiki to v1.14 once v1.14 comes out, I believe (v1.14 is currently in beta, and is being used on WikiMedia Foundation sites like Wikipedia); at that point, we'll look into this. Seems like an update needs to happen before most of those will work.
Dragoon Wraith TALK 12:59, 11 January 2009 (EST)

It is a rather good idea, as it implements how popular the page is, or how useful it can be, as if it's unpopular people wouldn't often go to it and if it's useless then peopl wouldn't read right through it much, all in all, a splendid idea, as i've seen it on other websites and i find it useful! --Oblivious12123 12:30, 28 December 2009 (EST)

Heads-up for new users[edit source]

Why not write a bot to automatically add an entry, one that informs them about the wiki's policy on asking questions, to the TALK page of new users ? That could help with keeping down the creation of unnecessary new articles.
shadeMe TALK 18:23, 4 October 2009 (EDT)

Hmm... I'm not certain that the bot's allowed to be "always on" like that. I'm also not certain how to configure it to do that (though I know it can). Hmm... I'll look into it. Typically those things go on their Talk page after they've made their first Edit though.
Someone want to write a welcome message thing, then?
Dragoon Wraith TALK 21:12, 31 January 2010 (EST)
Heh, it'd probably be more of a "go away" message. In any case, I'm willing to try.
shadeMe TALK 21:29, 31 January 2010 (EST)
I did some "research" about bots on some other wiki's and I found an article containing a script that welcomes new users (here). That page seemed to be part of an entire wiki about bots:(here).
I hope this information helps.
--Darkness X 11:12, 5 May 2010 (EDT)

Ideas to support newbies:[edit source]

The front page displays the featured article, which at the moment is 'a beginners' guide' right?

So when a new featured article gets chosen, the newbies may get stuck looking for basic tutorials. Maybe we should keep the beginners' guide on the main page, after a new featured article is selected. It would make things simpler for newbies and more convenient and less frustrating and time consuming... --Oblivious12123 12:25, 28 December 2009 (EST)

New ideas to support newbies should be left in this section, not a new one, please leave a line and start anew, then reinsert this piece of writing at the bottom of your work

That's a pretty good idea. Currently, though, I don't think the Beginner's Guide is in much danger of being shuffled off... *shrug* When we're looking to change it, yes, I think that's a good plan.
Dragoon Wraith TALK 21:10, 31 January 2010 (EST)

May 28, 2011 MediaWiki Update[edit source]

The Wiki has, for the first time in a long time, had its version of MediaWiki updated. This is wonderful news, generally speaking.

Unfortunately, it seems to have broken the Liquid Style custom CSS, and there may be a few niggling details that need to be fixed as well. Please post anything you find odd here; I'll try to communicate this with Bethsoft.

List of issues:

  • The box around categories look very odd, and it's there even if a page does not have any categories.
  • Custom signatures appear to have been reset and their maximum length reduced. At least, mine was too long and was reset, but it may have only been reset because it was too long.
  • Liquid Style custom skin needs to be updated.

That last one is obviously not Bethesda's problem, heh. I'll be trying to fix that.
Dragoon Wraith TALK 17:43, 28 May 2011 (EDT)

This is good news, I guess. For anyone else wondering; we're now running 1.16.5, which is the most recent stable version of MediaWiki. The GECK Wiki is still running 1.13.2 which was released in October 2008.
If I can, I'll take some time to look into the liquid style.
--Qazaaq 11:11, 30 May 2011 (EDT)

Search is broken[edit source]

Every time I try to search for anything, it brings me to a blank page. Can someone please do something about it? - ZuTheSkunk (talk) 14:14, 11 December 2014 (EST)

Need to replace the captcha system[edit source]

The captcha system (used to weed out bots when trying to create an account, and to submit an edit) is hosed.

  • More than half the time it does not load at all.
  • When it does, it almost always presents a picture-moving puzzle, which is not functional in Chrome, or any other browser I tried other than an old copy of Internet Explorer. So, I cannot edit this site other than by resorting the worst browser on earth, which is now old Microsoft abandonware that won't even work in future versions of Windows. Just get the regular captcha that 99% of captcha-using sites use, "I am not a robot". I works universally.

Darklocq (talk) 03:50, 9 May 2018 (EDT)

Oh, hell, it's even worse than I thought. I can't edit actual articles here, only talk pages, because the articles are using a different captcha that even fails in IE. It's the "pick all squares with street signs" one. After you successfully do it, you're returned to the page, but minus the edits you just made, and you try to do them again, the same thing happens. I just tried 5 times in a row to fix a typo, and can't do it. No wonder no one's editing this site any longer. It's broken. PS: It's taken me at least 20 tries, in IE, to even save this comment. Darklocq (talk) 04:12, 9 May 2018 (EDT)