Difference between revisions of "Template:Main Page/Did You Know"
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<noinclude><h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;">Current "Did You Know..." Facts</h1> | <noinclude><h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;">Current "Did You Know..." Facts</h1> | ||
Did you know...</noinclude> | Did you know...</noinclude><!-- Begin Included Facts --> | ||
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* ...that you need the original version of [[The Elder Scrolls Construction Set]] in order to create lip synch files for your dialogue? | * ...that you need the original version of [[The Elder Scrolls Construction Set]] in order to create lip synch files for your dialogue? | ||
* ...that you can [[:Category:Check what nifs use a texture|check which models from the original game use each texture]]? | * ...that you can [[:Category:Check what nifs use a texture|check which models from the original game use each texture]]? | ||
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* ...that [[Basic NPC Patrols Tutorial|patrols]] can be a tremendous boon when trying to make an area feel more lifelike? | * ...that [[Basic NPC Patrols Tutorial|patrols]] can be a tremendous boon when trying to make an area feel more lifelike? | ||
* ...that 21.3 of the [[Oblivion Units|units]] used in the game is one foot? | * ...that 21.3 of the [[Oblivion Units|units]] used in the game is one foot? | ||
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<h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;">Other "Did You Know..." Facts</h1> | <h1 class="header" style="width:auto;margin:0 0 0.5em 0;border:1px solid #6e5229;">Other "Did You Know..." Facts</h1> | ||
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<div style="position:relative;width:100%;text-align:right;">[[Template:Did You Know|Read more "Did You Know..." Facts]]</div></includeonly> | <div style="position:relative;width:100%;text-align:right;">[[Template:Did You Know|Read more "Did You Know..." Facts]]</div></includeonly> |
Revision as of 20:34, 20 March 2008
Current "Did You Know..." Facts
Did you know...
- ...that you need the original version of The Elder Scrolls Construction Set in order to create lip synch files for your dialogue?
- ...that you can check which models from the original game use each texture?
- ...every script menu requires at least two functions, MessageBox and GetButtonPressed?
- ...that patrols can be a tremendous boon when trying to make an area feel more lifelike?
- ...that 21.3 of the units used in the game is one foot?
Other "Did You Know..." Facts
Did you know...
- ...that every script must start with a declaration of that script's name?
- ...that all Soul Gems have their sizes determined by Game Settings?
- ...that This is an alias for GetSelf?
- ...that an auto-calculated spell's school is determined by the most expensive single effect, not by which school has the most combined cost?
- ...that Effective Skill Level is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck?
- ...that when PlaceAtMe creates a new reference to something, that reference is added to the savegame, and in most situations it cannot be removed?
- ...that Climates allow you to define what types of weather a given worldspace will experience, as well as the behavior of sky objects such as the sun, moons, and stars?
- ...that Combat Styles are used to govern NPC choices made in the melee and maneuver decisions?
- ...that books use a simplified HTML markup to display book text?
- ...that fActorTeleportFadeSeconds controls how long an actor will fade in (or out) when going through a load door, or being moved with MoveTo?
- ...that the console command Toggle Debug Text can be a invaluable tool to Oblivion players and modders alike?
- ...that Game Settings control a huge number of things in Oblivion, such as damage, AI, potion strength, and many of the names and titles in the game are set by a setting, and that very little of the game is completely independent of them?
- ...that the Oblivion Mod Manager can be used to create OMOD-ready archives, perfect for release?
- ...that to alter existing meshes or textures, one will first need to unpack the game's BSA files?
- ...that Stage Functions can be used to create "functions", bits of code that can be used repeatedly in multiple places?
- ...that the Kill function is the only way to assign the perpetrator of a scripted crime?
- ...that subspaces are used to solve the problem of disconnected areas in the world space?