Difference between revisions of "Texture Replacer/Tutorial"

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====1. Make a copy of the NIF file you want to retexture====
====1. Extract the original NIF from the BSA-File====
:Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there.  
:Install [[BSA Commander]] and doubleclick on '''Oblivion - Meshes.bsa''' Click on "Unpack" select a folder where you want to store your original textures, and click on "Unpack" again.  


:You also need to extract '''Oblivion - Textures - Compressed.bsa''' those are the original textures you will use as templates for creating new textures.


====2. Open the NIF file with TR====
<BR>
====2. Make a copy of the NIF file you want to retexture====
:Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in.
 
<BR>
====3. Open the NIF file with TR====
:''(You should get [[TR_Retexturing_Tool|TR]] now, if you haven't already.)''
:Either use "open with" in the context menu or by starting TR and browsing for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them.
:Either use "open with" in the context menu or by starting TR and browsing for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them.


<BR>
<BR>
====3. Now TR scans the model for textures and displays them:====
====4. Now TR scans the model for textures and displays them====
:[[image:Tr1.png]]
:[[image:Tr1.png]]
<BR>
<BR>
====4. Select the texture you want to change (using the mouse or up/down keys)====
====5. Select the texture you want to change (using the mouse or up/down keys)====
:[[image:Tr2.png]]
:[[image:Tr2.png]]
<BR>
<BR>
====5. Press enter or doubleclick to edit this entry.====
====6. Press enter or doubleclick to edit this entry====
:[[image:Tr3.png]]
:[[image:Tr3.png]]
<BR>
<BR>
====6. Either type in the new texture name or browse for the texture using the "..." button====
====7. Either type in the new texture name or browse for the texture using the "..." button====
:[[image:Tr4.png]]
:[[image:Tr4.png]]
<BR>
<BR>
====7. After pressing enter (or the "v" button) your model is retextured.====
====8. After pressing enter (or the "v" button) your model is retextured.====
:[[image:Tr5.png]]
:[[image:Tr5.png]]
<BR>
<BR>
====8. Close TR and add your new model to the game.====
====9. Close TR and add your new model to the game====


:Create a new object in the Construction Set or make a copy of an existing one, then click on the Button that has the name of a NIF-file (when you made a copy) or is named "'''Add NIF File'''" (when you made a new object) and select your retextured model.
:Create a new object in the Construction Set or make a copy of an existing one, then click on the Button that has the name of a NIF-file (when you made a copy) or is named "'''Add NIF File'''" (when you made a new object) and select your retextured model.
<BR>
<BR>
====10. Adding your new model to the world====
:(''You should already know how to do this before you start retexturing. If you don't know how to add objects to the world, then now might be a good time to read the [[:Category:A beginner's guide|Beginner's guide]].)''
:Either drag & drop the object from the Object Window into a cell you can easily reach ingame (e.g. IC Market Place) or make a new line of dialogue for an NPC to give you the item, or make a new quest with a script that gives you the item or, or or... The simplest way to get an item ingame might be using [[AddItem]] in the console.
==See Also==  
==See Also==  
[[Reskinning Rudiments 1]]
[[Reskinning Rudiments 1]]

Revision as of 08:01, 21 July 2006


This is a tutorial demonstrating how to use the Windows GUI of Texture Replacer ("TR").


1. Extract the original NIF from the BSA-File

Install BSA Commander and doubleclick on Oblivion - Meshes.bsa Click on "Unpack" select a folder where you want to store your original textures, and click on "Unpack" again.
You also need to extract Oblivion - Textures - Compressed.bsa those are the original textures you will use as templates for creating new textures.


2. Make a copy of the NIF file you want to retexture

Best create a new folder for all models that belong to your mod and copy the models you want to retexture in there, you can rename them if you like but you don't need to as long as you use a new folder and not the one the NIF was originally in.


3. Open the NIF file with TR

(You should get TR now, if you haven't already.)
Either use "open with" in the context menu or by starting TR and browsing for your NIF file. In the context menu's "open with" dialogue you can also set TR to be the program that is used to open NIF files when you doubleclick them.


4. Now TR scans the model for textures and displays them

File:Tr1.png


5. Select the texture you want to change (using the mouse or up/down keys)

File:Tr2.png


6. Press enter or doubleclick to edit this entry

File:Tr3.png


7. Either type in the new texture name or browse for the texture using the "..." button

File:Tr4.png


8. After pressing enter (or the "v" button) your model is retextured.

File:Tr5.png


9. Close TR and add your new model to the game

Create a new object in the Construction Set or make a copy of an existing one, then click on the Button that has the name of a NIF-file (when you made a copy) or is named "Add NIF File" (when you made a new object) and select your retextured model.


10. Adding your new model to the world

(You should already know how to do this before you start retexturing. If you don't know how to add objects to the world, then now might be a good time to read the Beginner's guide.)
Either drag & drop the object from the Object Window into a cell you can easily reach ingame (e.g. IC Market Place) or make a new line of dialogue for an NPC to give you the item, or make a new quest with a script that gives you the item or, or or... The simplest way to get an item ingame might be using AddItem in the console.

See Also

Reskinning Rudiments 1

Retex Troubleshooting

Normal Maps Basics

NifSkope Alchemy