User talk:DragoonWraith/Archive

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Revision as of 06:27, 7 May 2007 by imported>DragoonWraith (archive)
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Dragoon Wraith TALK 06:27, 7 May 2007 (EDT): This is an archive of old discussions, not a place to talk about my archive. If you want to talk about my archived stuff, or my archived discussions, both of those should go in my current Talk Page. I'll organize/unarchive things if necessary.

Vote on My Forum Avatar!

So, I've created a new Avatar for myself for the ESF. I've been using my old one for years - there are definitely some who associate me with it, and might be bothered by me changing.

On the other hand, it's out of date - I have little interest in either of the things (Lord of the Rings and Tactics Ogre: The Knight of Lodis) depicted in it (though I still greatly enjoy both, I do little actively with either). Plus I like the way my new one looks. So it's a vote, on what people think. So, vote.

Just click [Edit] to the right of the header here, and type "~~~~: I vote for the [old/new] one!"+comments.

The choices:

Old Avatar
New Avatar
http://img.photobucket.com/albums/v238/DragoonWraith/DragoonWraith.gif
http://img.photobucket.com/albums/v238/DragoonWraith/DWavatar.png

Please state what browser you're using - the new one won't display with transparencies on IE. That's because IE is more than six years out of date, get a new browser! Sorry, the web developer in me got out there a little. Also, realize that on the ESF, the old avatar gets squished because it's 100x92 and ESF limits things to 90x90.

I use firefox. I like the old one better personally, but if you won't use it, I can probably find a few uses for it!! :P The Imperial Dragon 14:57, 16 September 2006 (EDT)
Dragoon Wraith TALK 14:59, 16 September 2006 (EDT): Hmm... The consensus seems to be the old one. OK, that's fine. Heh, I'll use it then. I'm going to keep this poll up here in case popular opinion shifts.

Are you sure this is the right place for this though? The Imperial Dragon 18:35, 16 September 2006 (EDT)

Dragoon Wraith TALK 23:24, 16 September 2006 (EDT): Well, it's my personal page, so I don't see why not. Better than wasting space on the forums with a thread that definitely doesn't belong there (or, rather, only belongs in community discussion, where I don't know people and the people who know me don't go much). So here seemed better. *shrug*

GuidoBot 15:26, 12 October 2006 (EDT) I vote for the old one!

TheDragonReborn 20:16, 12 October 2006 (CST) Yes definantly the old one.

Question about scripting

Thanks for writing those MoveMouse commands in the wiki! Those commands will help me creating new combat moves a lot! I have a question though. Since I'm quite new with scripting / the CS, I wonder how you create an invisible activator that casts a spell in the same direction as the player is facing. Should I create an activator in the CS wihtout a mesh or is there a template transparant mesh? Should I then just use the MoveTo command to move the activator to the player and then activator.Cast spellID? I want the activator to cast a lightning bolt in the direction the player is facing, without the player being hit by it. It would be great if I could get this straight. --Mandrill 06:02, 14 August 2006 (EDT)

*Cough* Didn't think it was this hard! I greately appriciate your help but unfortunately I don't have "a strong understanding of sinusoidal functions", since I'm only 16. I know the idea, and I would probably figure it out, but only after a VERY long time. Do you know any other mod that does roughly the same thing (activator cast a spell on another activator at the player's crosshair)? It would be great with a modder's resource in means of maybe a text file with a template script or something. So, if I understand this right, the second activator needs to be disabled so that the spell just goes through it and doesn't hit the activator? And regarding the use of a global script... The problem with those is that they are runned only like once per five seconds, a local script would run instantly when I equip a ring or something. --Mandrill 12:58, 14 August 2006 (EDT)
Thanks for the reply. This looks like it's so tough it could become a high-school project maybe. I also thank you for getting me straight with global scripts and fQuestDelayTime, I think i got it now. --Mandrill 16:02, 14 August 2006 (EDT)
It's no problem, I'll figure it out my self with some time. We had 2 lessons of trigonometry first year in high school, and that's all my experience, but I think I can get it. --Mandrill 04:28, 15 August 2006 (EDT)