GetActiveEffectCodes
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A function added by the Oblivion Script Extender.
Syntax:
(codes:Array) reference.GetActiveEffectCodes
Returns an Array containing the effect code of each of the calling actor's active effects, in the order in which they appear in his active effect list. An effect code's index in the returned Array can therefore be passed to the Get/SetNthActiveEffectXXX functions to operate on its associated active effect.