GetMapMenuMarkerRef
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A function added by the Oblivion Script Extender.
Syntax:
(markerRef:ref) GetMapMenuMarkerRef
when the world map menu is visible and a location icon is highlighted by the mouse, this command returns a reference to the MapMarker reference associated with the highlighted icon. This is a slow function, so avoid calling it repeatedly. If you want to detect changes in the currently highlighted map icon, it is best to check GetMapMenuMarkerName over the course of several frames, and only call GetMapMenuMarkerRef if the name changes and is not an empty string.