NiMaterialPropertyGetDiffuseColor

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

This is a command from NifSE.

Syntax

(array_var:color3) NiMaterialPropertyGetDiffuseColor short:nifID short:blockID
(array_var:color3) NiAlphaPropGetDifColor short:nifID short:blockID

Returns a StringMap containing the diffuse color data of the NiMaterialProperty specified by blockID.

The array_var:color3 is a StringMap with the following elements:

map["r"]:float - red intensity
map["g"]:float - green intensity
map["b"]:float - blue intensity

The default value of blockID, 0, indicates the NIF's root, a NiNode. NiNode blocks are not derived from NiMaterialProperty, so this function will always require an explicit blockID.

See Also[edit | edit source]