SetMagicEffectCounters
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A function added by the Oblivion Script Extender.
Syntax:
(effectsApplied:bool) SetMagicEffectCounters counterEffects:Array magicEffect:Ref (effectsApplied:bool) SetMECounters counterEffects:Array magicEffect:Ref
(effectsApplied:bool) SetMagicEffectCountersC counterEffects:Array magicEffectCode:long (effectsApplied:bool) SetMECountersC
Accepts an Array of effect codes and assigns those effects as counter-effects for the specified magic effect, overriding any existing counter-effects. The user must guarantee that the passed array contains valid effect codes and nothing else. The function returns 1 if the new counter-effects were successfully applied, 0 otherwise.ALTALIAS.