Difference between revisions of "3ds Max: Custom Shield"

Jump to navigation Jump to search
40 bytes removed ,  14:07, 24 April 2006
m
no edit summary
imported>Saiz
imported>Halo112358
m
Line 1: Line 1:
'''Saiz's Custom Shields How To Guide: V 1.7 With Pics'''
===Saiz's Custom Shields How To Guide: V 1.7 With Pics===


In this tutorial I am using 3dsmax 7.  
In this tutorial I am using 3dsmax 7. 3ds max 6 users might have some difficulties, but 3ds max 8 users Should be alright. If you have any questions visit the [http://www.elderscrolls.com/forums/index.php?showtopic=389313 original discussion thread] on the Elder Scrolls forum.
3ds max 6 users might have some difficulties.
But 3ds max 8 users Should be alright.


If you have any questions visit the original forum on the Elder Scroll's forum
====Tools Required or would be useful====
[http://www.elderscrolls.com/forums/index.php?showtopic=389313&hl= Here It Is]


Tools Required or would be useful
* [http://forums.civfanatics.com/showthread.php?t=159481 CIV4 Nif Exporter] for 3dsmax 6 and 7.
:'''Note: Max 7 plugins should work for 8 too'''
* [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5972446 3dsmax 30 day trial]
* [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 Nifskope]
* [http://www.cuneytozdas.com/software/3dsmax Texporter]-outputs uvs in an easy way to texture


[http://forums.civfanatics.com/showthread.php?t=159481 CIV4 Nif Exporter] for 3dsmax version 20.0.0.4 for max 6 and 7.
'''***Note: Max 7 plugins should work for 8 too'''
[http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5972446 3dsmax 30 day trial]


[https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 Nifskope]


[http://www.cuneytozdas.com/software/3dsmax Texporter]-outputs uvs in an easy way to texture
1. Select a reference shield. [[:Image:Select_a_reference_shield.jpg|Pic]]
 
1. Select a referance shield.
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/1.jpg Pic]


2. Export that shield as a .obj and import in to 3dsmax
2. Export that shield as a .obj and import in to 3dsmax
Anonymous user

Navigation menu