Difference between revisions of "3ds Max: Custom Shield"

Jump to navigation Jump to search
234 bytes added ,  20:06, 23 August 2007
→‎Tools Required or would be useful: typos, updating information
imported>Qazaaq
(nifskope tutorial)
imported>ShadowDancer
(→‎Tools Required or would be useful: typos, updating information)
Line 12: Line 12:
* [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope]
* [https://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope]
* [http://www.cuneytozdas.com/software/3dsmax Texporter]-outputs uvs in an easy way to texture
* [http://www.cuneytozdas.com/software/3dsmax Texporter]-outputs uvs in an easy way to texture
* [http://niftools.sourceforge.net/wiki/Maya Maya] - No longer an active project.


'''Notes on Maya:'''
Not Supported for Imports:
Animation of any kind
Oblivion Havok collision information.
Special nodes like Billboards lose their special properties.
Cameras
Lights
Environment Maps
Not Supported for Exports:
Animation of any kind
Oblivion Havok collision information.
Cameras
Lights
Environment Maps


There is currently no .Nif exporter for Maya, an importer can be found [http://niftools.sourceforge.net/wiki/index.php/NIF_File_Format_Library_and_Tools here] it is not compatible with Maya 7




Line 64: Line 79:
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/17.jpg Pic2]
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/17.jpg Pic2]


13. Now go check NiNode, expand the "children" subdirectory. Change Num Indicies to 2. Click on the Indicies bar below it.
13. Now go check NiNode, expand the "children" subdirectory. Change Num Indices to 2. Click on the Indices bar below it.
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/20.jpg Pic]
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/20.jpg Pic]


Line 71: Line 86:
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/19.jpg Pic]
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/19.jpg Pic]


14. Right click, update array. If you haven't, expand indicies. Right click the new slot and change it to the block number that your copied NiTriStrips received look for the number of the block you pasted in  
14. Right click, update array. If you haven't, expand indices. Right click the new slot and change it to the block number that your copied NiTriStrips received look for the number of the block you pasted in  


[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/21.jpg Pic]
[http://img.photobucket.com/albums/v606/Saiz08/shieldtut/21.jpg Pic]
Line 161: Line 176:


--------
--------
==A seperate article==
==A seperate article==
Concerning Mesh/texture tools needed for basic modding/creating.
Concerning Mesh/texture tools needed for basic modding/creating.
Anonymous user

Navigation menu