Difference between revisions of "A beginner's guide, lesson 3 - The external world"
Jump to navigation
Jump to search
A beginner's guide, lesson 3 - The external world (edit)
Revision as of 01:16, 10 July 2007
, 01:16, 10 July 2007→Wilderness: not empty cell
imported>Cango91 |
imported>Ingot |
||
Line 87: | Line 87: | ||
In other words, the wilderness is full of important stuff. You should be cautious about where you place a mod. I know of one mod that has been placed directly over a source of nirnroot. The plant is still there, it just has a house on top of it. Needless to say, this is not a mod that I use. | In other words, the wilderness is full of important stuff. You should be cautious about where you place a mod. I know of one mod that has been placed directly over a source of nirnroot. The plant is still there, it just has a house on top of it. Needless to say, this is not a mod that I use. | ||
Because the world is so full, space is at a premium. It is inevitable that mods will clash. I know of at least three mods which use the same space close to Anvil, and two which use the little island in Cheydinhaal. | Because the world is so full, space is at a premium. It is inevitable that mods will clash. I know of at least three mods which use the same space close to Anvil, and two which use the little island in Cheydinhaal. | ||
kj;lkj | |||
==The more important locations have names== | ==The more important locations have names== |