Difference between revisions of "A beginner's guide, lesson 3 - The external world"

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Both the objects are placed in the same cell. The two pieces are then joined to form a single cell. In this case the place to link them is at the top of the stairs in the lower floor plan and the open stairwell in the upper plan.  
Both the objects are placed in the same cell. The two pieces are then joined to form a single cell. In this case the place to link them is at the top of the stairs in the lower floor plan and the open stairwell in the upper plan.  
Doing it this way we can add interior doors. Look for doors mark animated or INT. There is one called "Skdoormiddleint01", which is ideal for this set. You don’t link these doors. Instead they open for real to reveal the room inside. This is great because it maintains the illusion and avoids loadscreens. The big problem is it increases the number of objects in the cell. The game appear to try to remember the location of every object in a cell all at once, even if it's three stories above you and out of sight. The more objects it needs to remember the slow the update that can cause slow-down and stuttering.
Doing it this way we can add interior doors. Look for doors mark animated or INT. There is one called "Skdoormiddleint01", which is ideal for this set. You don’t link these doors. Instead they open for real to reveal the room inside. This is great because it maintains the illusion and avoids loadscreens. The big problem is it increases the number of objects in the cell. The game appears to try to remember the location of every object in a cell all at once, even if it's three stories above you and out of sight. The more objects it needs to remember, the slower the update, which can cause slow-down and stuttering.


==Separate rooms==
==Separate rooms==
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