Difference between revisions of "A beginner's guide, lesson 3 - The external world"

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imported>Shyft mage
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The world of Cyrodiil is divided into a large number of cells. If you click on the cell location button at the top of the cell list, you can sort by cell coordinates.  
The world of Cyrodiil is divided into a large number of cells. If you click on the cell location button at the top of the cell list, you can sort by cell coordinates.  


These follow the standard (x, y) co-ordinate form we all remember so unhappily from school math lessons. The origin cell (0,0) is a bit of wilderness due South of Weye, Weye lies on the Y-axis. All cells to the East of Weye have a + x (plus x) coordinate, all cells to the West have a – (minus x) co-ordinate.  
These follow the standard (x, y) co-ordinate form we all remember so unhappily from school math lessons. The origin cell (0,0) is a bit of wilderness due South of Weye, Weye lies on the Y-axis. All cells to the East of Weye have a + x (positive x) coordinate, all cells to the West have a – (negative x) co-ordinate.  
The grid is not symmetrical. If you draw out the grid on graph paper, and I’m sad enough to have done this, you find that the Western half of Tamriel is shorter than the Eastern half, this allows for the fact that Leyawiin is much further South than say Anvil.
The grid is not symmetrical. If you draw out the grid on graph paper, and I’m sad enough to have done this, you find that the Western half of Tamriel is shorter than the Eastern half, this allows for the fact that Leyawiin is much further South than say Anvil.


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