Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"

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imported>Pyrocow2
(→‎Red Rose Hideout Phase: editing English)
imported>Pyrocow2
(→‎Dungeon Design Ideas: editing English)
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===Dungeon Design Ideas===
===Dungeon Design Ideas===


The first thing we will need is a cave system or Dungeon for the player to delve. The dungeon pieces are a little harder to work with compared to the standard building interiors, as they are not complete pieces. Instead they slot together, piece by piece to create whole rooms.  
The first thing we will need is a cave system, or dungeon, for the player to delve into. The dungeon pieces are a little harder to work with compared to the standard building interiors, as they are not complete pieces. Instead they slot together, piece by piece, to create whole rooms.  


A lot of the CS building parts work this way. Castles, Large Basements, Caves, ruins, and Dungeons are all created using this slotting method. Firstly make sure you switch on the snap to guides and the angle rotation guides, it makes life easier. Then open files/preferences and alter the snap to value to 1.
A lot of the CS building parts work this way. Castles, Large Basements, Caves, ruins, and Dungeons are all created using this slotting method. First, make sure you switch on the snap-to guides and the angle rotation guides; it makes life easier. Then open File->Preferences and change the snap-to value to 1. This alters the sensitivity of the snap, giving a closer fit.


This alters the sensitivity of the snap, giving a closer fit.
The best source of information and design ideas is the game and the CS. You should get into the habit of making note of ‘cool’ locations or quests and looking them up in the CS to see how they work.


Again the best source of information and design ideas is the game and the CS. You should by now of got into the habit of making note of ‘cool’ locations and looking them up in the CS.  
The cave system I set up for this tutorial was created in a hurry. I simply copied chambers from other cave systems in the CS and then pasted them together.


The cave system I have set up for this tutorial, was created in a hurry. I simply visited other cave systems in the CS, and cut and pasted chambers that I then linked together.  
It’s funny how you can come full circle. I now realize that the problem with the [[My First Dungeon]] tutorial in the Wiki is that it chose to illustrate its techniques using a dungeon. Had the Wiki went for "My First House" instead, it would have been much better off. However, we now know what we are doing, and working on dungeons should be no problem.  


It’s funny how you can come full circle. I now realise that the problem with the My First Dungeon tutorial in the Wiki is that it choose to illustrate its techniques using a dungeon. Had the Wiki went for my first house instead, it would have been much better off. However, we now know what we are doing, and working dungeons should be no problem.
I don’t intend to give you a click by click guide to building dungeons. If you get stuck, use the PLAYTEST version as a guide.
 
As I have said the tutorial's dungeon supplied in the files is not the greatest dungeon in the world. Far from it. It is a simple multi chamber linear cave system. This means the PC has very little choice how he progresses. He must make his way through each room, and face each challenge. This is both an advantage and a disadvantage. If I was building this cave system for ‘Full Mod’, I must admit I would have spent much more time on it.
 
It would for instance have been nice to give players alternative paths, so those who prefer to avoid ‘hack and Slash’ trawling could sneak pat a few goons. Of course you would then have to set up a few more traps to keep them on their toes. One of things I have been disappointed about has been the lack of intelligent traps in Oblivion. By that I mean traps and puzzles where you have to stop and think of a solution. The game mechanics don’t easily lend them selves to this but it is a shame.
 
I don’t intend to give you a click by click, bit by bit guide to building dungeons. If you get stuck use the PLAYTEST version as a guide.  


===Dressing the Dungeon===
===Dressing the Dungeon===
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