Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"

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→‎The Final Chamber: more faction and aggro info
imported>Pyrocow2
(→‎Factions: fixing faction relations)
imported>Pyrocow2
(→‎The Final Chamber: more faction and aggro info)
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==The Final Chamber==
==The Final Chamber==


This consists of a large chamber with two antechambers. In the first antechamber we create a cell by placing a door in the corridor. We can use this to house NPC BGBrown. I used the Bandit Boss as a model, but removed his factions. Remember, do not make Brown a member of the Red Rose faction.  
This consists of a large chamber with two antechambers. In the first antechamber we create a cell by placing a door in the corridor. We can use this to house NPC ''BGBrown''. Remember, Brown must be added to the separate prisoner faction.


Finally, we create Blair. He is our Boss. I made his level offset +2. I am going to say very little about this NPC, because this is where you get to have the most fun making your own bad guy. Once created, add the cell door key to his inventory. Make the cell door locked, and set it to ‘Needs a key‘.  
Finally, we create Blair. He is our Boss. I made his level offset +2. I am going to say very little about this NPC, because this is where you get to have the most fun making your own bad guy. Once created, add the cell door key to his inventory. Make the cell door locked, and set it to ‘Needs a key‘.  
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  ''I have killed Blair. I should search his body for the deed and house key. I should also see if he has a key to Brown's cell. I can then return to the Imperial City to see Vilanus.''
  ''I have killed Blair. I should search his body for the deed and house key. I should also see if he has a key to Brown's cell. I can then return to the Imperial City to see Vilanus.''


We can set up an optional reward for players who choose to free Brown from his cell.
We can set up an optional reward for players who choose to free Brown from his cell. Open up Brown's form and make sure he doesn't have a high aggression level, just to make sure Brown won't attack the player on sight. Iit should at least be lower than whatever positive disposition you gave the prisoner faction towards the player, but it wouldn't hurt to just set it to 0.


First, we set up a greeting for Brown.
Then set up a greeting for Brown:


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