Difference between revisions of "A beginner's guide, lesson 7 - Using Scripts in Quests"

Jump to navigation Jump to search
→‎Aleswell Phase: adding sections
imported>Pyrocow2
(→‎At the Cottage: adding sections)
imported>Pyrocow2
(→‎Aleswell Phase: adding sections)
Line 244: Line 244:
* The Cave system (if you are not using the base files)
* The Cave system (if you are not using the base files)


===Creating Smith===
First we want set up our NPC.   
First we want set up our NPC.   


Line 275: Line 276:
|}
|}


===Information gathering===
The next bit of the quest is a bit tricky.  
The next bit of the quest is a bit tricky.  


Line 317: Line 319:
Somehow we will need to get that disposition up. If the PC is a member of the Thieves Guild, that will help. We can also bribe the NPC or play the disposition game with him. Of course if the player is good with speech craft, that will also get them a bonus. However, I have deliberately set the threshold high because I want to use the brandy idea we set up in Chorrol.
Somehow we will need to get that disposition up. If the PC is a member of the Thieves Guild, that will help. We can also bribe the NPC or play the disposition game with him. Of course if the player is good with speech craft, that will also get them a bonus. However, I have deliberately set the threshold high because I want to use the brandy idea we set up in Chorrol.


===Using choices in dialogue===
====Using choices in dialogue====
To do this we will set up a bit of dialogue where the player can choose give Smith some brandy.
To do this we will set up a bit of dialogue where the player can choose give Smith some brandy.


Line 430: Line 432:
The ''Choices'' list is right under the ''Add Topics'' list. Add the choice topics in the same way you would add an add topic in.
The ''Choices'' list is right under the ''Add Topics'' list. Add the choice topics in the same way you would add an add topic in.


===Success===
By a combination of speech craft, factions, bribes disposition games and brandy gifts the Player should be able to raise the disposition to 90 eventually. This will trigger the next bit of dialogue and send us towards the quest climax. Return to the BGRedRose topic and add this:
By a combination of speech craft, factions, bribes disposition games and brandy gifts the Player should be able to raise the disposition to 90 eventually. This will trigger the next bit of dialogue and send us towards the quest climax. Return to the BGRedRose topic and add this:


Line 463: Line 466:
</pre>
</pre>
|}
|}
 
===Map markers===
The result script bumps the quest stage to 70 and gives the player the key and map marker. In the quest stage section for stage 70 we can add an appropriate journal entry.
The result script bumps the quest stage to 70 and gives the player the key and map marker. In the quest stage section for stage 70 we can add an appropriate journal entry.


Anonymous user

Navigation menu