Difference between revisions of "Basic Animation Tutorial"

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308 bytes added ,  11:39, 30 October 2007
imported>XMarksTheSpot
(Yet another edit of the download link -> TESNexus)
imported>Shamus
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This is due to a missing target link in the ''NiTextureTransformController'' that is contained in the .kf file. You can fix this via assigning a target - simply enter the node number of the ''NiTexturingProperty'' of the '''''Target''''' mesh node into the ''Target Block Details'' entry of the ''NiTextureTransformController'' (similar to [[#Creating a Visibility Controller animation|Fig. 4]]).<br>
This is due to a missing target link in the ''NiTextureTransformController'' that is contained in the .kf file. You can fix this via assigning a target - simply enter the node number of the ''NiTexturingProperty'' of the '''''Target''''' mesh node into the ''Target Block Details'' entry of the ''NiTextureTransformController'' (similar to [[#Creating a Visibility Controller animation|Fig. 4]]).<br>
Also the ''NiMultiTargetController'', which will be created automatically, is targeting the '''''Target''''' mesh node (which will cause an error message, too); simply remove the ''NiMultiTargetController'' block as it is not needed there anyway.
Also the ''NiMultiTargetController'', which will be created automatically, is targeting the '''''Target''''' mesh node (which will cause an error message, too); simply remove the ''NiMultiTargetController'' block as it is not needed there anyway.
''The animation will work without applying any of these fixes though''.</blockquote><br>If you don't want your targeted object to behave like that see [[#Tweaking an animation|Tweaking an animation]].<br><br>
''The animation will work without applying any of these fixes though''.</blockquote><br>
<blockquote>'''Note''':The texture animation won't work on a texture that has a normal map. You must set the emmisive colour contained in the MaterialProperty of the targeted NiTriStrips to White (ffffff) instead of the default Black, for a texture without a normal map to show up ingame..</blockquote><br>If you don't want your targeted object to behave like that see [[#Tweaking an animation|Tweaking an animation]].<br><br>




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[[Image:AnimGuide_Fig_5_Changing_Animation_Time_Frame.gif|thumb|right|'''Fig. 5''': Updating the animation's global time frame after adjusting keyframe values.]]
[[Image:AnimGuide_Fig_5_Changing_Animation_Time_Frame.gif|thumb|right|'''Fig. 5''': Updating the animation's global time frame after adjusting keyframe values.]]
===Tweaking an animation===  
===Tweaking an animation===  


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