Difference between revisions of "Basic Animation Tutorial"

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No change in size ,  11:40, 30 October 2007
imported>Shamus
imported>Shamus
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Also the ''NiMultiTargetController'', which will be created automatically, is targeting the '''''Target''''' mesh node (which will cause an error message, too); simply remove the ''NiMultiTargetController'' block as it is not needed there anyway.
Also the ''NiMultiTargetController'', which will be created automatically, is targeting the '''''Target''''' mesh node (which will cause an error message, too); simply remove the ''NiMultiTargetController'' block as it is not needed there anyway.
''The animation will work without applying any of these fixes though''.</blockquote><br>
''The animation will work without applying any of these fixes though''.</blockquote><br>
<blockquote>'''Note''':The texture animation won't work on a texture that has a normal map. You must set the emmisive colour contained in the MaterialProperty of the targeted NiTriStrips to White (ffffff) instead of the default Black, for a texture without a normal map to show up ingame..</blockquote><br>If you don't want your targeted object to behave like that see [[#Tweaking an animation|Tweaking an animation]].<br><br>
<blockquote>'''Note''':The texture animation won't work on a texture that has a normal map. You must set the emissive colour contained in the MaterialProperty of the targeted NiTriStrips to White (ffffff) instead of the default Black, for a texture without a normal map to show up ingame..</blockquote><br>If you don't want your targeted object to behave like that see [[#Tweaking an animation|Tweaking an animation]].<br><br>




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