Difference between revisions of "Basic Animation Tutorial"
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imported>Shamus |
imported>DragoonWraith (Featured - and moving some images around) |
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[[Image:AnimGuide_Samples.gif|thumb|right|Examples of objects utilizing simple animations. Click to enlarge.]] | [[Image:AnimGuide_Samples.gif|thumb|right|Examples of objects utilizing simple animations. Click to enlarge.]] | ||
This guide aims at enabling modders to create very simple animated objects by applying pre-assembled basic animation files. Furthermore these animation files may be customized to allow for a multitude of more complex animations.<br>This might especially be geared towards modders who don't have access to or knowledge about using 3D applications (such as [[3D_Studio_Max_Trial_Versions|3D Studio Max]]) to create and export animations.<br>Basic knowledge about animations and about using [[NifSkope]] is required though. | This guide aims at enabling modders to create very simple animated objects by applying pre-assembled basic animation files. Furthermore these animation files may be customized to allow for a multitude of more complex animations.<br>This might especially be geared towards modders who don't have access to or knowledge about using 3D applications (such as [[3D_Studio_Max_Trial_Versions|3D Studio Max]]) to create and export animations.<br>Basic knowledge about animations and about using [[NifSkope]] is required though. | ||
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==Anatomy of Animations== | ==Anatomy of Animations== | ||
[[Image:AnimGuide_Fig_1_Branch_Overview.gif|thumb|right|'''Fig. 1''': Typical view on a simple animation's block tree.]] | |||
An animation sequence that's embedded into a .nif file is composed of characteristic block structures (see [[#Introduction|Fig. 1]]).<br>The following is a list of brief descriptions about the most common elements. | An animation sequence that's embedded into a .nif file is composed of characteristic block structures (see [[#Introduction|Fig. 1]]).<br>The following is a list of brief descriptions about the most common elements. |