Difference between revisions of "Basic NPC Creation Tutorial"
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imported>GodGell m (→Basic AI & Package Editing: changed italic to bold) |
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We can leave the default AI Attributes from the original NPC we opened. Aggression and confidence of 100 mean she will engage any enemy and never run away. You can play with these values to get different behavior, such as lowering confidence to give the NPC a tendency to flee from battle. Energy level and Responsibility tie into some other AI behaviors and can be left alone for this NPC. | We can leave the default AI Attributes from the original NPC we opened. Aggression and confidence of 100 mean she will engage any enemy and never run away. You can play with these values to get different behavior, such as lowering confidence to give the NPC a tendency to flee from battle. Energy level and Responsibility tie into some other AI behaviors and can be left alone for this NPC. | ||
Notice ''aaaCreatureInterior512''' and '''aaaCreatureExterior1500''' packages already in the package list. '''aaa''' is a naming convention prefix we use to indicate basic packages which can be used on any NPC or creature. We'll leave these two in, which will just allow the NPC to wander around and interact with the environment if no other packages are chosen. | Notice '''aaaCreatureInterior512''' and '''aaaCreatureExterior1500''' packages already in the package list. '''aaa''' is a naming convention prefix we use to indicate basic packages which can be used on any NPC or creature. We'll leave these two in, which will just allow the NPC to wander around and interact with the environment if no other packages are chosen. | ||
In your toolbar, open ''Packages...''. This is a complete list of packages created. Select the following three and add them to the NPC's package list. | In your toolbar, open ''Packages...''. This is a complete list of packages created. Select the following three and add them to the NPC's package list. |