Difference between revisions of "Basic NPC Creation Tutorial"

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imported>GhanBuriGhan
(added to official tutorials cat.)
imported>Deathbane27
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*'''Control Type''' Geometry mode will allow you to change the actual shape of the NPC facial structure, while texture will allow you to change the appearance of skin, facial hair, and cosmetics.  For this NPC I lowered her brows, making her look a bit meaner than the random face I had generated.
*'''Control Type''' Geometry mode will allow you to change the actual shape of the NPC facial structure, while texture will allow you to change the appearance of skin, facial hair, and cosmetics.  For this NPC I lowered her brows, making her look a bit meaner than the random face I had generated.
*'''Symmetry Type''' Usually you'll want to work in Symmetry mode.  However; Asymmetry mode (only available for geometry control) is very useful for creating interesting imperfections in character faces.  For instance, I've changed the ''Mouth - corners transverse shift'' on this NPC to -8.93, giving her the appearance of a smirk.  Just remember that it's best to be subtle, though when creating a combat-only NPC such as this, you can go a little bigger than you would with a speaking NPC.
*'''Symmetry Type''' Usually you'll want to work in Symmetry mode.  However; Asymmetry mode (only available for geometry control) is very useful for creating interesting imperfections in character faces.  For instance, I've changed the ''Mouth - corners transverse shift'' on this NPC to -8.93, giving her the appearance of a smirk.  Just remember that it's best to be subtle, though when creating a combat-only NPC such as this, you can go a little bigger than you would with a speaking NPC.
*'''Mouse Editing'''  You can use the right mouse button in the render window to make manual adjustments to the facial geometry.


==Editing NPC Inventory & Spells==
==Editing NPC Inventory & Spells==
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