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Difference between revisions of "Blender/Creature Meshes 101"
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My unpacked BSA files go in c:\programme\bsacmd\out. Yours will be somewhere else. I'll refer to that folder under the name of "unpacked BSA folder" below. | My unpacked BSA files go in c:\programme\bsacmd\out. Yours will be somewhere else. I'll refer to that folder under the name of "unpacked BSA folder" below. | ||
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=== Required: Learn Blender === | === Required: Learn Blender === | ||
You need to learn the basics of the modeller we use first. The documentation is as free as the program, and you will have to spend a few hours learning to move in Blender, to select and move things, to edit a mesh. To that end, doing a tutorial will get you started nicely. | You need to learn the basics of the modeller we use first. The documentation is as free as the program, and you will have to spend a few hours learning to move in Blender, to select and move things, to edit a mesh. To that end, doing a tutorial will get you started nicely. | ||
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== Finding and preparing an existing creature to mod == | == Finding and preparing an existing creature to mod == | ||
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''We thus have to find a model which already somewhat fits our idea of the new creature, especially which already moves in the right way. Let's have a look.'' | ''We thus have to find a model which already somewhat fits our idea of the new creature, especially which already moves in the right way. Let's have a look.'' | ||
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