[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Blender/Creature Meshes 101"
Jump to navigation
Jump to search
m
→Required: Unpack your BSA
imported>Fragment m |
imported>Fragment |
||
Line 57: | Line 57: | ||
My unpacked BSA files go in c:\programme\bsacmd\out. Yours will be somewhere else. I'll refer to that folder under the name of "unpacked BSA folder" below. | My unpacked BSA files go in c:\programme\bsacmd\out. Yours will be somewhere else. I'll refer to that folder under the name of "unpacked BSA folder" below. | ||
=== Required: Learn Blender === | === Required: Learn Blender === | ||
You need to learn the basics of the modeller we use first. The documentation is as free as the program, and you will have to spend a few hours learning to move in Blender, to select and move things, to edit a mesh. To that end, doing a tutorial will get you started nicely. | You need to learn the basics of the modeller we use first. The documentation is as free as the program, and you will have to spend a few hours learning to move in Blender, to select and move things, to edit a mesh. To that end, doing a tutorial will get you started nicely. |