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Difference between revisions of "Blender/Creature Meshes 101"

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* chose cleanskel.nif
* chose cleanskel.nif


[[tutcre101-scrn-skellyimported.gif|left|thumb]]
[[image:tutcre101-scrn-skellyimported.gif|right|thumb]]


You now see the same structures you earlier saw in NIFskope, in Blender. In the front is the sheep mesh, inside - look closely - you can see the skeleton. ''We want to rig that skeleton to our mesh.'' Study the Bethesda model for a moment, how they did things. Then, in Object Mode, right click the sheep mesh and delete it (XKEY). That hurt, right? What you have left is the basic skeleton.
You now see the same structures you earlier saw in NIFskope, in Blender. In the front is the sheep mesh, inside - look closely - you can see the skeleton. ''We want to rig that skeleton to our mesh.'' Study the Bethesda model for a moment, how they did things. Then, in Object Mode, right click the sheep mesh and delete it (XKEY). That hurt, right? What you have left is the basic skeleton.


[[tutcre101-scrn-goatposition.gif|left|thumb]]
[[image:tutcre101-scrn-goatposition.gif|right|thumb]]


* scale and move and rotate the sheep model into a good position. Rotate by exact amounts (hold CTRL). '''Do not change the skeleton in any way!''' That will not do what you think it does.
* scale and move and rotate the sheep model into a good position. Rotate by exact amounts (hold CTRL). '''Do not change the skeleton in any way!''' That will not do what you think it does.
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(4) wire turns on the wireframe model. Turn on or off as you like.
(4) wire turns on the wireframe model. Turn on or off as you like.


[[image:tutcre101-scrn-spinepaint.gif|left|thumb]]
[[image:tutcre101-scrn-spinepaint.gif|right|thumb]]


Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models.
Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models.
Anonymous user

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