[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Blender/Creature Meshes 101"
Jump to navigation
Jump to search
m
no edit summary
imported>Fragment m |
imported>Fragment m |
||
Line 238: | Line 238: | ||
* TAB back into weight paint mode | * TAB back into weight paint mode | ||
* right-click once | * right-click once | ||
You've now selected the bone you want to paint weights for. | |||
* "paint" the vertices next to the bone, all the way down to the belly. Hold the mouse button, drag down. | |||
The area around the vertex becomes green. Green stands for weight 0.5, yellow for 0.75, red for 1.0, dark blue for 0, light blue for 0.25. Later you want to paint the vertexes next to the ones you just painted with a lower weight, the quickie way we're doing this here leads to edgy movements. | |||
{| width="30%" align="right" style="background:#ffccaa;" | {| width="30%" align="right" style="background:#ffccaa;" | ||
Line 246: | Line 252: | ||
If the scale and/or position of the model is all wrong in NIFskope and later in the CS the animation, you need to apply scale and position in Blender before exporting to .nif. Hit Ctrl-A. | If the scale and/or position of the model is all wrong in NIFskope and later in the CS the animation, you need to apply scale and position in Blender before exporting to .nif. Hit Ctrl-A. | ||
|} | |} | ||
* paint each and every vertex using the steps outlined above | * paint each and every vertex using the steps outlined above |