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Difference between revisions of "Blender/Creature Meshes 101"
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[[image:tutcre101-scrn-spinepaint.gif|right|thumb]] | [[image:tutcre101-scrn-spinepaint.gif|right|thumb]] | ||
{| width="30%" align="left" style="background:#ffccaa;" | |||
| '''DEBUGGING''' | |||
If you later find you have weighted to too many bones or to wrong bones, you have to remove the vertices from the vertex groups. In Edit Mode, hit F9, in the Links and Materials tab are buttons for editing vertex groups. | |||
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Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models. | Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models. | ||
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* select weight 0.5, opacity 1.0, turn on wireframe | * select weight 0.5, opacity 1.0, turn on wireframe | ||
* press TAB to go into edit mode | * press TAB to go into edit mode | ||
* place the cursor over a bone in the spine | * place the cursor over a bone in the spine (spine, I mean it) | ||
* TAB back into weight paint mode | * TAB back into weight paint mode | ||
* right-click once | * right-click once | ||
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* paint each and every vertex using the steps outlined above | * paint each and every vertex using the steps outlined above | ||
* '''do not weigh to the little bones on the belly or breast''' | |||
The paint will "paint through" to the other side of the model. For the spine, that's good, for the legs, not so good. You will need to rotate your view alot. You can undo the last stroke with UKEY, and of course you can overpaint wrongly assigned vertices with weight 0 if weighting of the other side is unavoidable. | The paint will "paint through" to the other side of the model. For the spine, that's good, for the legs, not so good. You will need to rotate your view alot. You can undo the last stroke with UKEY, and of course you can overpaint wrongly assigned vertices with weight 0 if weighting of the other side is unavoidable. |