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Difference between revisions of "Blender/Creature Meshes 101"
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[[image:tutcre101-scrn-spinepaint.gif|right|thumb]] | [[image:tutcre101-scrn-spinepaint.gif|right|thumb]] | ||
Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models. | Let's start painting. Don't become too obsessed with assigning weights right now, you can do that later with your own models. | ||
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* TAB back into weight paint mode | * TAB back into weight paint mode | ||
* right-click once | * right-click once | ||
{| width="30%" align="left" style="background:#ffccaa;" | |||
| '''DEBUGGING''' | |||
If you later find you have weighted to too many bones or to wrong bones, you have to remove the vertices from the vertex groups. In Edit Mode, hit F9, in the Links and Materials tab are buttons for editing vertex groups. | |||
|} | |||
You've now selected the bone you want to paint weights for. | You've now selected the bone you want to paint weights for. |