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Difference between revisions of "Blender/Creature Meshes 101"

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478 bytes added ,  19:57, 19 August 2006
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So I started out to follow CuteUnits call for more sealife, and tried to educate myself on the creation of new creatures for Oblivion. About 60 hours later, and endless gnawing on the tools, and howling with frustration, and much gnashing of teeth, and pestering people on the forum, I managed to get my first model into the game.
So I started out to follow CuteUnits call for more sealife, and tried to educate myself on the creation of new creatures for Oblivion. About 60 hours later, and endless gnawing on the tools, and howling with frustration, and much gnashing of teeth, and pestering people on the forum, I managed to get my first model into the game.
{| width="30%" align="right" style="background:#aaffaa;"
|'''HINT NO 1'''
Always try the whole process on the rough version of your model as early as you can. See if you can do it at all. You may hit a wall later, and it's going to suck to come up empty-handed after you spent tens of hours on the model.
|}


While I learned as much in such a short time as I haven't for years, I would rather have had a simple "click here, then there"-style-guide to follow, to get me started. This guide is meant as such a guide, designed to help you getting started.
While I learned as much in such a short time as I haven't for years, I would rather have had a simple "click here, then there"-style-guide to follow, to get me started. This guide is meant as such a guide, designed to help you getting started.
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{| width="30%" align="right" style="background:#ffccaa;"
{| width="30%" align="right" style="background:#ffccaa;"
  | '''DEBUGGING'''
  | '''DEBUGGING'''
Ignore ([X]) the message: infinite recursive link construct detected.


If, on pasting the new mesh into the old file, you get an error message ''failed to map parent link "NiNode|oursheep"'' not all of the vertices are weighted. Go back to weight painting.
If, on pasting the new mesh into the old file, you get an error message ''failed to map parent link "NiNode|oursheep"'' not all of the vertices are weighted. Go back to weight painting.


The message "failed to map parent link "NiNode|Bip01 Spine1 Bone10" on pasting means that the bone you weight painted to does not exist in the skeleton. That's not your fault, but you have to go back to weight painting and disconnect any such bone.
The message ''failed to map parent link "NiNode|Bip01 Spine1 Bone10"'' on pasting means that the bone you weight painted to does not exist in the skeleton. I told you not to weigh to the small bones, didn't I? Go back there and read the debugging box.
 
Ignore ([X]) the message: infinite recursive link construct detected.
  |}
  |}


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* OK the version alert box
* OK the version alert box
* Read the debugging box to the right
* Read the debugging box to the right


Now we need to parent the new mesh to the Scene Root again, only now we're not going to add something, but replace the mesh.
Now we need to parent the new mesh to the Scene Root again, only now we're not going to add something, but replace the mesh.
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* Save the .nif as goat.nif in the Oblivion\Data\meshes\creatures\oursheep folder
* Save the .nif as goat.nif in the Oblivion\Data\meshes\creatures\oursheep folder


We're done with the .nif now, and can try to load the goat into the CS, and later into Oblivion.
We're done with the .nif for now, and can load the goat into the CS, and later into Oblivion. But we're coming back later for sure. Remember, this is an iterative process. That means we're going to do it all over again.


== CS work: make a quickie mod ==  
== CS work: make a quickie mod ==  
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* save everything before the next move!
* save everything before the next move!
* in the right pane, hit preview
* in the right pane, hit preview
[[image:tutcre101-scrn-cspreview.jpg]]


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