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Difference between revisions of "Blender/Creature Meshes 101"
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→Debugging unweighted vertices: vertex groups method
imported>Fragment |
imported>Fragment |
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There they are. You can of course first select all, and then deselct the vertex groups one by one, too. | There they are. You can of course first select all, and then deselct the vertex groups one by one, too. | ||
* '''read the hint box''' before running off | |||
{| width="30%" align="right" style="background:#ccffaa;" | |||
| '''HINT''' | |||
I ran into problems when I once tried to completely remove a vertex from one group, '''have a backup copy handy''' if you want to do that. I believe they must be weighted to 0 before removing them from a group, but I'm not sure. | I ran into problems when I once tried to completely remove a vertex from one group, '''have a backup copy handy''' if you want to do that. I believe they must be weighted to 0 before removing them from a group, but I'm not sure. | ||
|} | |||
=== UV mapping the model === | === UV mapping the model === |