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Difference between revisions of "Blender/Creature Meshes 101"

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122 bytes added ,  08:35, 8 October 2006
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There they are. You can of course first select all, and then deselct the vertex groups one by one, too.
There they are. You can of course first select all, and then deselct the vertex groups one by one, too.
* '''read the hint box''' before running off
{| width="30%" align="right" style="background:#ccffaa;"
| '''HINT'''


I ran into problems when I once tried to completely remove a vertex from one group, '''have a backup copy handy''' if you want to do that. I believe they must be weighted to 0 before removing them from a group, but I'm not sure.
I ran into problems when I once tried to completely remove a vertex from one group, '''have a backup copy handy''' if you want to do that. I believe they must be weighted to 0 before removing them from a group, but I'm not sure.
|}


=== UV mapping the model ===
=== UV mapping the model ===
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