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Difference between revisions of "Blender/Creature Meshes 101"
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→Debugging unweighted vertices: visual method
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You can export your work now and look at it in NIFskope. The vertices you missed are drawn to the base of the world, which is luckily not that far away - in NIFskope. Below is an image with 4 errors I made in my weight paint job. They're a little hard to discern, because we assigned no material yet. | You can export your work now and look at it in NIFskope. The vertices you missed are drawn to the base of the world, which is luckily not that far away - in NIFskope. Below is an image with 4 errors I made in my weight paint job. They're a little hard to discern, because we assigned no material yet. | ||
[[image:tutcre101-scrn-nif4errors.gif]] | [[image:tutcre101-scrn-nif4errors.gif|left|thumb]] | ||
* from the menu, choose File>Export>NetImmerse/Gamebryo, export as goatbones.nif | * from the menu, choose File>Export>NetImmerse/Gamebryo, export as goatbones.nif |