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Difference between revisions of "Blender/Custom Collision"
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imported>Morerunes m (forgot a pic) |
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Just select the bhkRigidBody under the bhkCollisionObject, and there are settings in the setting list. I'm not going to explain all of this, because I don't know all of it, but here's a few. | Just select the bhkRigidBody under the bhkCollisionObject, and there are settings in the setting list. I'm not going to explain all of this, because I don't know all of it, but here's a few. | ||
[[Image:BlenderCollisionExample7.png]] | |||
Mass - Makes it heavy or light, big number = heavy. I think this affects how far it will fly through the air when you throw it, and maybe how fast it stops bouncing too. | Mass - Makes it heavy or light, big number = heavy. I think this affects how far it will fly through the air when you throw it, and maybe how fast it stops bouncing too. |