This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

Difference between revisions of "Blender/Custom Collision"

Jump to navigation Jump to search
40 bytes added ,  02:47, 5 August 2008
m
forgot a pic
imported>Morerunes
(Finished)
imported>Morerunes
m (forgot a pic)
Line 117: Line 117:


Just select the bhkRigidBody under the bhkCollisionObject, and there are settings in the setting list. I'm not going to explain all of this, because I don't know all of it, but here's a few.
Just select the bhkRigidBody under the bhkCollisionObject, and there are settings in the setting list. I'm not going to explain all of this, because I don't know all of it, but here's a few.
[[Image:BlenderCollisionExample7.png]]


Mass - Makes it heavy or light, big number = heavy. I think this affects how far it will fly through the air when you throw it, and maybe how fast it stops bouncing too.
Mass - Makes it heavy or light, big number = heavy. I think this affects how far it will fly through the air when you throw it, and maybe how fast it stops bouncing too.
Anonymous user

Navigation menu