Talk:Blender/Custom Collision

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Edits[edit source]

First, welcome to the Wiki, what an excellent tutorial, it explains the process clearly and with the images it's hard to get it wrong. Thanks for your contribution!

Further, I've removed the signature at the end, it's against the Wiki's policy. I also thought the credits were inappropriate. For the same reason I've removed the why Blender part, that's not what this tutorial is about (at least that's what I thought).

I've also changed some various other things, but those are self explanatory. If you have any questions about this, or if you disagree, feel free to respond here.
--Qazaaq 03:58, 5 August 2008 (EDT)

I forgot to mention that I removed the part about the Convex Hull and Static Triangle shapes not working properly. I haven't had any problems with this and unless confirmed I don't want people to avoid those collision types.
I also removed the "A lot." where it says that Static TriangleMeshes adversely affects your framerate. With the new Mopp export this is no longer the case, at least not so much. It's the same type of collision Bethesda uses for their architecture meshes.
--Qazaaq 04:04, 5 August 2008 (EDT)
Sorry about the signing my name thing, that must be the "bylines" I keep hearing about. Thanks for the feedback, and thanks for fixing some of that. I think I'm going to get rid of all the first person stuff.
If I break any more rules let me know.
--morerunes 17:28, 5 August 2008 (EDT)

Resource Pack Link Change[edit source]

FYI - The Resource Pack link at fileplanet has been changed to http://www.fileplanet.com/190119/190000/fileinfo/Oblivion---Blender-Havok-Tutorial-UESP-Resource-Pack
--fsilta 20:00, 5 September 2010 (MDT)

Looks good; I've changed the article. In general, you're more than welcome to just change the article yourself, rather than posting to the Discussion page. Not that there's anything wrong with how you did it, I just want you to know you're definitely allowed to just edit the article if you want, as long as you're sure you've got accurate information and you add it in a professional-looking manner.
Either way, thanks for your contribution!
Dragoon Wraith TALK 23:10, 5 September 2010 (EDT)

I Removed This[edit source]

<Start Here>[edit source]

Convex Hull Polytope[edit source]

'I recommend Static TriangleMesh instead of Convex Hull'

This is a bit different, but almost as easy. Basically, the idea is that you make a regular mesh (do it all in edit mode, makes it easier on you later), and then make it a Convex Hull Polytope, and oblivion recognizes it as collision. This is only for convex shapes, so you can't make something like a sphere with an inward dent, only an outward dent (and certainly not a Harvey Dent). Please note that this may not catch arrows, so if it needs to catch arrows use Static TriangleMesh instead. So, after you make the shape of it in edit mode, go to Object mode, and do set it to only display bounds, but under Draw Extra, also click Wire.

Then, go to Logic Options, and click bounds, and choose Convex Hull Polytope.

There is another way to do it, which I'll explain later.

The "Other way to do it"[edit source]

Make just the mesh shape, and then go to object mode and select it, then go to the scripts window.

File:BlenderCollisionExample5.png

Then go to Scripts>>Mesh>>Hull

Choose the appropriate option.

Then go back to the 3d window (the grid icon) and select JUST YOUR MESH. The script created a copy of the mesh on top of yours, that is already set up for you. So, once you are sure you have your mesh selected, delete it, and you should see a wire version of the mesh you made.

That's it. You're done. Give yourself a pat on the back.

I recommend saving the .blend file right now as a backup.

<End Here>[edit source]

I'm guessing this was instructions from an earlier version of the article that was just edited to death as the versions of Blender changed. Or perhaps it still has a place in the tutorial. I just can't make heads or tails out of it due to it being riddled with run-on sentences and chunks of information that were injected over the years. Forgot to sign last night: --Bruno 12:42, 20 January 2011 (EST)


Probably just out-dated; this is a pretty common problem with the nif-editing tutorials because those of us who maintain the Wiki are basically only scripters, so we don't know when these things change...
Dragoon Wraith TALK 11:01, 20 January 2011 (EST)