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Difference between revisions of "Blender/Custom Collision"

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508 bytes added ,  17:37, 5 August 2008
added to the advanced havok stuff
imported>Qazaaq
(removing signature/credits, standarization and internal links)
imported>Morerunes
(added to the advanced havok stuff)
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#*Click on weapon if it's a weapon.
#*Click on weapon if it's a weapon.
#*Click on Static if it's something like a building, or a statue.
#*Click on Static if it's something like a building, or a statue.
#*The others are self explanatory.
#*Click on Creature if it's a creature.
#Choose one of the materials (glass, wood, cloth, etc.). If you don't like those, then you have to change it in NifSkope.
#Choose one of the materials (glass, wood, cloth, etc.). If you don't like those, then you have to change it in NifSkope.


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; Restitution : How bouncy it is. Values over about 3 don't seem to affect it. (i.e. 10,000,000 is no bouncier than 10)
; Restitution : How bouncy it is. Values over about 3 don't seem to affect it. (i.e. 10,000,000 is no bouncier than 10)
; Layer : What type of physics it is (weapon, clutter, etc.)
If you go into the bhkListShape (parented to the bhkCollisionObject), you can change the material. This will change the sounds that play when you hit it with a weapon, or throw it at something, or walk on it. You will also probably need to change it in each individual shape. (In 'ChapstickHavok.blend', there is only one, and it's a bhkCapsuleShape). This will allow you a wider selection of materials that aren't in the blender exporter.


Well, good luck making stuff, and I hope this helps.
Well, good luck making stuff, and I hope this helps.
Anonymous user

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