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Difference between revisions of "Blender/Custom Collision"
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added to the advanced havok stuff
imported>Qazaaq (removing signature/credits, standarization and internal links) |
imported>Morerunes (added to the advanced havok stuff) |
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#*Click on weapon if it's a weapon. | #*Click on weapon if it's a weapon. | ||
#*Click on Static if it's something like a building, or a statue. | #*Click on Static if it's something like a building, or a statue. | ||
#* | #*Click on Creature if it's a creature. | ||
#Choose one of the materials (glass, wood, cloth, etc.). If you don't like those, then you have to change it in NifSkope. | #Choose one of the materials (glass, wood, cloth, etc.). If you don't like those, then you have to change it in NifSkope. | ||
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; Restitution : How bouncy it is. Values over about 3 don't seem to affect it. (i.e. 10,000,000 is no bouncier than 10) | ; Restitution : How bouncy it is. Values over about 3 don't seem to affect it. (i.e. 10,000,000 is no bouncier than 10) | ||
; Layer : What type of physics it is (weapon, clutter, etc.) | |||
If you go into the bhkListShape (parented to the bhkCollisionObject), you can change the material. This will change the sounds that play when you hit it with a weapon, or throw it at something, or walk on it. You will also probably need to change it in each individual shape. (In 'ChapstickHavok.blend', there is only one, and it's a bhkCapsuleShape). This will allow you a wider selection of materials that aren't in the blender exporter. | |||
Well, good luck making stuff, and I hope this helps. | Well, good luck making stuff, and I hope this helps. |