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Difference between revisions of "Blender/Custom Collision"
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→Have a Mesh: changing link per Discussion
imported>Morerunes |
imported>DragoonWraith (→Have a Mesh: changing link per Discussion) |
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===Have a Mesh=== | ===Have a Mesh=== | ||
You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/ | You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/190119/190000/fileinfo/Oblivion---Blender-Havok-Tutorial-UESP-Resource-Pack Tutorial Resources] and use those. | ||
First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope. | First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope. |