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Difference between revisions of "Blender/Custom Collision"

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16 bytes added ,  23:07, 5 September 2010
→‎Have a Mesh: changing link per Discussion
imported>Morerunes
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(→‎Have a Mesh: changing link per Discussion)
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===Have a Mesh===
===Have a Mesh===


You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/191690/190000/fileinfo/Blender-Havok-Tutorial-Resource-Pack Tutorial Resources] and use those.
You can't really make your collision mesh until you have a regular mesh, so either make a mesh to use, or download the [http://www.fileplanet.com/190119/190000/fileinfo/Oblivion---Blender-Havok-Tutorial-UESP-Resource-Pack Tutorial Resources] and use those.


First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope.
First, decide what type of collision you want to use. If it's cylindrical, you want to make a Cylinder. If it's a rectangular prism (i.e. mostly squarish or rectangular), then use Box. If it's a sphere, use Sphere. If it's just some odd shape that needs accurate collision, then use either a Static TriangleMesh, or Convex Hull Polytope.

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