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Difference between revisions of "Blender/Custom Cuirass (part 1)"
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Blender/Custom Cuirass (part 1) (edit)
Revision as of 15:48, 20 December 2006
, 15:48, 20 December 2006→Importing Necessary Body Parts and Skeleton
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Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one). This should give you a complete body. I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend. Then do File-Save As again and save it as mycuirass.blend (or whatever you wish). This way you’ll have a stored version of the body that you can use for future armor projects. I try to keep a version of both bodies around for this sort of starter purposes. | Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one). This should give you a complete body. I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend. Then do File-Save As again and save it as mycuirass.blend (or whatever you wish). This way you’ll have a stored version of the body that you can use for future armor projects. I try to keep a version of both bodies around for this sort of starter purposes. | ||
Just to recap, at this point you should be looking at your complete topless male or female in Blender. | Just to recap, at this point you should be looking at your complete topless male or female in Blender. |