[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Blender/Custom Cuirass (part 1)"
Jump to navigation
Jump to search
→Important Preliminaries: Your Modding Toolbox
imported>Sickleyield |
imported>Sickleyield |
||
Line 17: | Line 17: | ||
You will need: | You will need: | ||
1. A BSA unpacker | 1. A BSA unpacker such as [http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA TES4BSA]. | ||
2. The latest version of | 2. The latest version of [http://www.blender.org/cms/Home.2.0.html Blender], and a working | ||
[http://math.hws.edu/eck/cs324/ knowledge] of the program. It's complicated. | |||
http://math.hws.edu/eck/cs324/ | |||
3. | 3. [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope], a powerful mesh editor. | ||
4. The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion | 4. The [http://sourceforge.net/project/showfiles.php?group_id=149157 Blender NIF Scripts] from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion. | ||
5. A graphics editor | 5. A graphics editor such as [http://gimp-win.sourceforge.net/stable.html the GIMP]. The link for the Blender tutorial page above also has some excellent instructions for GIMP. I use GIMP, and any texture instructions will be specific to that program. | ||
To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin]. | |||
http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 | |||
=Important Warning: Blender/NIF Script Compatibility= | =Important Warning: Blender/NIF Script Compatibility= |