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Difference between revisions of "Blender/Custom Cuirass (part 1)"

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You will need:  
You will need:  


1.  A BSA unpacker such as  [http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA TES4BSA].
*A BSA unpacker: [[BSA Unpackers]]
 
*The latest version of [[Installing Blender|Blender with the NIF scritps]], and a working [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro knowledge of the program].  It's complicated.
2.  The latest version of [http://www.blender.org/cms/Home.2.0.html Blender], and a working  
*[[NifSkope]] a powerful NIF editor.
[http://math.hws.edu/eck/cs324/ knowledge] of the program.  It's complicated.
*A graphics editor such as the [[GIMP]]. The link for the Blender tutorial page above also has some excellent instructions for GIMP. I use GIMP, and any texture instructions will be specific to that program.
 
3.  [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735  NifSkope], a powerful mesh editor.
 
4.  The [http://sourceforge.net/project/showfiles.php?group_id=149157 Blender NIF Scripts] from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion. 
 
5.  A graphics editor such as [http://gimp-win.sourceforge.net/stable.html the GIMP]. The link for the Blender tutorial page above also has some excellent instructions for GIMP. I use GIMP, and any texture instructions will be specific to that program.


To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin].
To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin].
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