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Difference between revisions of "Blender/Custom Cuirass (part 1)"

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2,317 bytes removed ,  14:35, 20 August 2007
updated the most obvious things, but still needs more work
imported>Amorilia
imported>Amorilia
(updated the most obvious things, but still needs more work)
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To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin].
To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin].
=Important Warning: Blender/NIF Script Compatibility=
Blender 2.43 works fine with the last version of the NIF scripts, though some will encounter occasional crashes on import or export.  Restarting Blender usually fixes the problem.  There is no version of the scripts for Blender 2.44 as of this writing on July 3, 2007.  This means that if you want to make armor for Oblivion in Blender, you will have to use 2.43.
=Configuring the NIF Scripts=
Be sure to configure your NIF Scripts to version 20.0.0.4 (skip to the next section if you already have). You can do this by clicking on the little python emblem in the main menu to take you to the scripts screen. Then click on Scripts - System – Scripts Config Editor. [http://s152.photobucket.com/albums/s197/sickleyield/Tutorial/?action=view&current=1.jpg  Pic.]
Choose Export – Netimmerse/Gamebryo.
Now you are looking at some settings.  The NIF scripts' default is to have the Morrowind settings, so you need to change them to match Oblivion like [http://s152.photobucket.com/albums/s197/sickleyield/Tutorial/?action=view&current=2.jpg this].  Make sure the version number is 20.0.0.4 and NOT 4.0.0.2, and the size number needs to be 10.  You can have the export directory be whatever you like.




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Okay.  First we need a skeleton. Click on File-Import-Netimmerse/Gamebryo.  If you don’t have that option, you probably haven’t installed the NIF scripts correctly.  Now you have a menu showing some directory on your computer.  Click around until you’re in your BSA folder of unpacked Oblivion data files (mine is c:\oblivionbsa).  Go to data\meshes\armor\arenaheavyblue\fDouble-click cuirass.nif, then click Okay to import it. 
First, import the body. Click on File-Import-Netimmerse/Gamebryo.  Now you have a menu showing some directory on your computer.  Click around until you’re in your BSA folder of unpacked Oblivion data files (mine is c:\oblivionbsa).  Go to data\meshes\characters\_maleYes, Bethesda put all the female nifs in here, too.  Now you should see a long list of nifsI’ll start with femaleupperbody.nif, because I’m female and my characters usually are, tooIf you want to do the male version of your cuirass first, you could use upperbody.nifDouble-click the file and press “Okay” to import it.
 
 
Now you have the entire Arena armor set in your Blender window, but you probably can’t see it because of the huge angular skeleton sticking out in all directions.  Click the skeleton to select it.  Now look down at the buttons window [http://s152.photobucket.com/albums/s197/sickleyield/Tutorial/?action=view&current=3.jpg below.]  You should be able to see a display that says things like X-ray, Draw Names, Stick, et cetera.  Click on StickYour skeleton is now a set of thin lines that don’t interfere with the mesh.
 
 
Now select and delete all the parts of the Arena armor you imported, but NOT the skeletonThis skeleton is one that the game will recognize as armor, but it also has enough bones that you can have a cuirass that goes to the ankles if you want.   




Now let’s see the body.  Import again, but this time go to data\meshes\characters\_male.  Yes, Bethesda put all the female nifs in here, too. Now you should see a long list of nifs.  I’ll start with femaleupperbody.nif, because I’m female and my characters usually are, too.  If you want to do the male version of your cuirass first, you could use upperbody.nif.  Double-click the mesh and press “Okay” to import it.
You should see a torso floating above the grid in Blender in Object mode (the default mode when you open Blender). There's also an armature below it; if you do not see it clearly then switch to wireframe mode. Click on the armature to highlight it, then delete it.




Now you should see a torso floating above the grid in Blender in Object mode (the default mode when you open Blender). It will probably be virtually obscured by the skeleton that came with it. Don’t worry, we don’t need that. Click on the skeleton to highlight it, then delete. Make sure you delete the one from the body, not the armor one that you just spent so much time clearing nifs from.  
Repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one).  This should give you a complete body. Don't forget to delete the armature after every import.




VERY IMPORTANT:  Now click on the body, click on the skeleton, and press ctrl-P IN THAT ORDER. Then click [http://s152.photobucket.com/albums/s197/sickleyield/Tutorial/?action=view&current=4.jpg armature] and [http://s152.photobucket.com/albums/s197/sickleyield/Tutorial/?action=view&current=5.jpg don’t create groups]. This will make sure your new cuirass moves with the skeleton as it should.
Finally, we need a skeleton. For reasons that will be clear later, first select all your meshes: go to Object mode and hit A, or hit it twice, until all your meshes show up pink. Again go to data\meshes\characters\_male and now select "skeleton.nif". However, this time, we only need to import the skeleton. So, before importing the file, go to the settings (click "advanced") and select "Skeleton Only + Parent Selected". Also make sure that "Realign Bones" is enabled.




Now repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one).  This should give you a complete body.  I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend.  Then do File-Save As again and save it as mycuirass.blend (or whatever you wish).  This way you’ll have a stored version of the body that you can use for future armor projects.  I mostly work with Fantasy Figures and Robert's Male Bodies, but I try to keep a version of both sexes of whatever bodies I'm using for this sort of starter purposes.  The pictures I'm making are using a smoothed-out version of Fantasy Figures Beta.
I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend.  Then do File-Save As again and save it as mycuirass.blend (or whatever you wish).  This way you’ll have a stored version of the body that you can use for future armor projects.  I mostly work with Fantasy Figures and Robert's Male Bodies, but I try to keep a version of both sexes of whatever bodies I'm using for this sort of starter purposes.  The pictures I'm making are using a smoothed-out version of Fantasy Figures Beta.




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