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Difference between revisions of "Blender/Custom Cuirass (part 1)"
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updated the most obvious things, but still needs more work
imported>Amorilia |
imported>Amorilia (updated the most obvious things, but still needs more work) |
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To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin]. | To use GIMP for Oblivion, you'll also need the [http://nifelheim.dyndns.org/~cocidius/download.php?filename=gimp-dds-win32 .dds plugin]. | ||
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First, import the body. Click on File-Import-Netimmerse/Gamebryo. Now you have a menu showing some directory on your computer. Click around until you’re in your BSA folder of unpacked Oblivion data files (mine is c:\oblivionbsa). Go to data\meshes\characters\_male. Yes, Bethesda put all the female nifs in here, too. Now you should see a long list of nifs. I’ll start with femaleupperbody.nif, because I’m female and my characters usually are, too. If you want to do the male version of your cuirass first, you could use upperbody.nif. Double-click the file and press “Okay” to import it. | |||
You should see a torso floating above the grid in Blender in Object mode (the default mode when you open Blender). There's also an armature below it; if you do not see it clearly then switch to wireframe mode. Click on the armature to highlight it, then delete it. | |||
Repeat this process for femalelowerbody.nif, femalehand.nif, femalefoot.nif, and if you want, also humanhead.nif from the "imperial" folder (not the "_male" one). This should give you a complete body. Don't forget to delete the armature after every import. | |||
Finally, we need a skeleton. For reasons that will be clear later, first select all your meshes: go to Object mode and hit A, or hit it twice, until all your meshes show up pink. Again go to data\meshes\characters\_male and now select "skeleton.nif". However, this time, we only need to import the skeleton. So, before importing the file, go to the settings (click "advanced") and select "Skeleton Only + Parent Selected". Also make sure that "Realign Bones" is enabled. | |||
I recommend that once you’ve gone to this much trouble, you save this as something like femalebody.blend. Then do File-Save As again and save it as mycuirass.blend (or whatever you wish). This way you’ll have a stored version of the body that you can use for future armor projects. I mostly work with Fantasy Figures and Robert's Male Bodies, but I try to keep a version of both sexes of whatever bodies I'm using for this sort of starter purposes. The pictures I'm making are using a smoothed-out version of Fantasy Figures Beta. | |||