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Difference between revisions of "Blender/Custom Cuirass (part 1)"
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Blender/Custom Cuirass (part 1) (edit)
Revision as of 14:01, 4 December 2008
, 14:01, 4 December 2008Removed inappropriate notice.
imported>Wrye m (Blender: Custom Cuirass (part 1) moved to Blender/Custom Cuirass (part 1): Turn into subpage) |
imported>Sickleyield (Removed inappropriate notice.) |
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=Introduction= | =Introduction= | ||
This tutorial is a step-by-step guide for making a new cuirass in Blender by starting from the game body meshes. This has some limitations, but it also has the advantages that if you use it, you will not have to make new UV maps or weight paint. This is how I got my start with armor modeling, and it works best with a more fitted look, at least until you amass enough experience to push/pull the bodies into basically any shape at all. | This tutorial is a step-by-step guide for making a new cuirass in Blender by starting from the game body meshes. This has some limitations, but it also has the advantages that if you use it, you will not have to make new UV maps or weight paint. This is how I got my start with armor modeling, and it works best with a more fitted look, at least until you amass enough experience to push/pull the bodies into basically any shape at all. |