Difference between revisions of "Blender/Custom Sword"
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imported>Sickleyield |
imported>Sickleyield |
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-A BSA unpacker: http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA | -A BSA unpacker: http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA | ||
-The latest version of Blender: http://www.blender.org/cms/Home.2.0.html | -The latest version of Blender: http://www.blender.org/cms/Home.2.0.html | ||
…And a working knowledge of the program, because it’s complicated: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro | |||
…And a working knowledge of the program, because it’s complicated: | |||
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro | |||
-NifSkope, a powerful editor for meshes: | -NifSkope, a powerful editor for meshes: | ||
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 | http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 | ||
-The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion: http://sourceforge.net/project/showfiles.php?group_id=149157 | |||
-The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion: | |||
http://sourceforge.net/project/showfiles.php?group_id=149157 | |||
-A graphics editor like the GIMP or Photoshop. This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh. | -A graphics editor like the GIMP or Photoshop. This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh. | ||