Difference between revisions of "Blender/Custom Sword"

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imported>Sickleyield
imported>Sickleyield
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-A BSA unpacker: http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA
-A BSA unpacker: http://www.tescreens.be/oblivionmodwiki/index.php/TES4BSA
-The latest version of Blender: http://www.blender.org/cms/Home.2.0.html
-The latest version of Blender: http://www.blender.org/cms/Home.2.0.html
…And a working knowledge of the program, because it’s complicated: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
 
…And a working knowledge of the program, because it’s complicated:  
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
 
-NifSkope, a powerful editor for meshes:
-NifSkope, a powerful editor for meshes:
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735
-The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion: http://sourceforge.net/project/showfiles.php?group_id=149157
 
-The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion:  
http://sourceforge.net/project/showfiles.php?group_id=149157
 
-A graphics editor like the GIMP or Photoshop.  This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh.
-A graphics editor like the GIMP or Photoshop.  This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh.


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