Difference between revisions of "Blender/Custom Sword"

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180 bytes added ,  18:36, 11 October 2006
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imported>Sickleyield
imported>Sickleyield
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s and x, y, or z: scales the mesh along an axis.   
s and x, y, or z: scales the mesh along an axis.   
g and x, y, or z: grab and move selected a mesh or vertices on x, y, or z axis.  Again, you can do this without x, y, or z, but you often won't end up with the position you want.


z: when used in edit mode, makes every vertex visible and the faces transparent.   
z: when used in edit mode, makes every vertex visible and the faces transparent.   
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