Difference between revisions of "Blender/Custom Sword"
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s and x, y, or z: scales the mesh along an axis. | s and x, y, or z: scales the mesh along an axis. | ||
g and x, y, or z: grab and move selected a mesh or vertices on x, y, or z axis. Again, you can do this without x, y, or z, but you often won't end up with the position you want. | |||
z: when used in edit mode, makes every vertex visible and the faces transparent. | z: when used in edit mode, makes every vertex visible and the faces transparent. |