Difference between revisions of "Blender/Custom Sword"
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→Creating Your New Sword: Starting Out in Blender
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I would suggest you create the new sword in the same plane as the default game one, just off to one side. Then you will be able to slide it into position using the “g-x” and “g-y” commands later. I will refer to this game mesh as the “reference sword” from here on out. | I would suggest you create the new sword in the same plane as the default game one, just off to one side. Then you will be able to slide it into position using the “g-x” and “g-y” commands later. I will refer to this game mesh as the “reference sword” from here on out. | ||
There are a few different ways to do this. One of the easiest is with extrusion. For that to happen, you’ll need something to extrude from, so I suggest adding | There are a few different ways to do this. One of the easiest is with extrusion. For that to happen, you’ll need something to extrude from, so I suggest adding an icosphere for the pommel: File – add mesh – icosphere – let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the “z” key and a bounding circle (press b twice) to select the whole Icosphere, or for a faster method press “a.” Use the “r” command to rotate the sphere. Typing “r-x” will let you rotate on the X axis, “r-y” on the Y axis, and “r-z” on the Z axis. | ||
You can hold the mouse wheel (yes, the wheel) down and drag back and forth to look at the mesh from different angles, or use the number keys on the numpad (NOT the ones above the keyboard letters). | You can hold the mouse wheel (yes, the wheel) down and drag back and forth to look at the mesh from different angles, or use the number keys on the numpad (NOT the ones above the keyboard letters). |