Difference between revisions of "Blender/Custom Sword"

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329 bytes removed ,  10:41, 6 August 2007
imported>DragoonWraith
(this needs updating (I know the bit about NifSkope's inability to do collision models is wrong))
imported>Qazaaq
Line 9: Line 9:
You will need:
You will need:


-A BSA unpacker: http://letalka.sourceforge.net/morr/index.htm
*[[:Category:Tools: BSA Unpackers|A BSA unpacker]]
*[[NIF_Importers_and_Exporters#Blender|Blender and the NIF import/export scripts]]
*A working knowledge of the program, because it’s complicated: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro]
*[http://www.python.org/download/ Python], required to install Blender
*[[NifSkope]], a powerful editor for meshes


-The latest version of Blender: http://www.blender.org/cms/Home.2.0.html
Optional:


…And a working knowledge of the program, because it’s complicated:
*A graphics editor like the [[GIMP]] or Photoshop.  This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
 
-NifSkope, a powerful editor for meshes:
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735
 
-The Blender NIF Scripts from Sourceforge, which allow export of meshes from Blender in the right format for Oblivion:
http://sourceforge.net/project/showfiles.php?group_id=149157
 
-Python: http://www.python.org/download/
 
-PyFFI, a Python library used by the scripts to process NIF files:
http://sourceforge.net/project/showfiles.php?group_id=199269
 
-A graphics editor like the GIMP or Photoshop.  This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh.


=Important Preliminaries: Configuring the NIF Scripts=
=Important Preliminaries: Configuring the NIF Scripts=
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