Difference between revisions of "Blender/Custom Sword"
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→Important Preliminaries: Necessary Tools: fixing, sanitizing links
imported>DragoonWraith (this needs updating (I know the bit about NifSkope's inability to do collision models is wrong)) |
imported>Qazaaq (→Important Preliminaries: Necessary Tools: fixing, sanitizing links) |
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You will need: | You will need: | ||
*[[:Category:Tools: BSA Unpackers|A BSA unpacker]] | |||
*[[NIF_Importers_and_Exporters#Blender|Blender and the NIF import/export scripts]] | |||
*A working knowledge of the program, because it’s complicated: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro] | |||
*[http://www.python.org/download/ Python], required to install Blender | |||
*[[NifSkope]], a powerful editor for meshes | |||
Optional: | |||
*A graphics editor like the [[GIMP]] or Photoshop. This tutorial won’t cover making a custom texture, just tell you how to get one onto the mesh. | |||
=Important Preliminaries: Configuring the NIF Scripts= | =Important Preliminaries: Configuring the NIF Scripts= |