Difference between revisions of "Blender/Custom Sword"
Jump to navigation
Jump to search
m
→Getting the Sword Into the Construction Set: external to internal link
imported>Qazaaq (→Important Preliminaries: Necessary Tools: fixing, sanitizing links) |
imported>Qazaaq m (→Getting the Sword Into the Construction Set: external to internal link) |
||
Line 176: | Line 176: | ||
Choose a sword that has the kind of stats you want. Glass and Daedric are very popular because they are the best light and heavy armor in the game. Remember, if this is a one-handed sword, you need to choose one that is also one-handed as a template. Don't choose one that says "arena" anywhere in the ID, because those have scripts on them that you don't want to mess with. Double click the sword of your choice to bring up its information. Click on the name of the nif (say, glass/longsword.nif). A little window will pop up with the data directory in it. Click through until you find your own new sword mesh. Click on that and click "OK". Your sword mesh name should now appear in the window. | Choose a sword that has the kind of stats you want. Glass and Daedric are very popular because they are the best light and heavy armor in the game. Remember, if this is a one-handed sword, you need to choose one that is also one-handed as a template. Don't choose one that says "arena" anywhere in the ID, because those have scripts on them that you don't want to mess with. Double click the sword of your choice to bring up its information. Click on the name of the nif (say, glass/longsword.nif). A little window will pop up with the data directory in it. Click through until you find your own new sword mesh. Click on that and click "OK". Your sword mesh name should now appear in the window. | ||
You'll need to do the same with a new icon, which you can learn to make here: | You'll need to do the same with a new icon, which you can learn to make here: [[Creating Transparent Icons]] | ||
Now this part is very important. You need to change the ID of the new sword, not just the name. The ID is above the name and looks something like "WeaponGlassLongsword" or "GlasShield". You must change this to a new ID such as "Mynewsword," or you will replace every glass sword in the game with yours. Be sure and give it a unique name, too, so that everyone knows what an amazing sword you've made. | Now this part is very important. You need to change the ID of the new sword, not just the name. The ID is above the name and looks something like "WeaponGlassLongsword" or "GlasShield". You must change this to a new ID such as "Mynewsword," or you will replace every glass sword in the game with yours. Be sure and give it a unique name, too, so that everyone knows what an amazing sword you've made. | ||
When that is done, click OK. You'll get a message asking if you want to create a new ID. ALWAYS SAY YES. | When that is done, click OK. You'll get a message asking if you want to create a new ID. ALWAYS SAY YES. | ||
=Getting Your New Sword Into the Game= | =Getting Your New Sword Into the Game= |