Difference between revisions of "Blender/Custom Sword"

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70 bytes added ,  08:44, 19 August 2008
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added link to custom collision tut
imported>Arenafan
imported>Morerunes
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=== Choosing your Collision Capsules ===
=== Choosing your Collision Capsules ===


Blender can import and export collisions at the present time, but it's not exactly a fast or easy process.  I recommend that for this beginner tutorial, you find a sword from the existing game that is close to the shape you want. Don't worry if the size is a little off. Things are easy to resize in Blender and in NifSkope.  I recommend you start with a one-handed sword such as the Elven longsword. Claymores and shortswords mostly differ in how you treat them in the Construction Set, which will be our last step.
Blender can import and export collisions at the present time, but it's not within the scope of this tutorial. Take a look at [[Blender/Custom_Collision]] if you are interested.  I recommend that for this beginner tutorial, you find a sword from the existing game that is close to the shape you want. Don't worry if the size is a little off. Things are easy to resize in Blender and in NifSkope.  I recommend you start with a one-handed sword such as the Elven longsword. Claymores and shortswords mostly differ in how you treat them in the Construction Set, which will be our last step.


Import this mesh into Blender. You can do this by clicking File > Import > NetImmerse/Gamebryo. Locate the NIF file and press the import .nif button. Then click on the Advanced button and set the scale correction to 10 (default). If your meshes seem too big or small when exported, this is the setting you change. Go back and click on Import.
Import this mesh into Blender. You can do this by clicking File > Import > NetImmerse/Gamebryo. Locate the NIF file and press the import .nif button. Then click on the Advanced button and set the scale correction to 10 (default). If your meshes seem too big or small when exported, this is the setting you change. Go back and click on Import.
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