Difference between revisions of "Blender/Custom Sword"
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imported>Wrye m (Glossary link.) |
imported>Arenafan |
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Now you need to use the UV window, so divide your 3D view area into two. You can do this by holding the mouse cursor over the line between the 3d window and the buttons window and right-clicking, then selecting "Split Area". Move your mouse until the line is roughly in the middle of the 3D View and press the left mouse button. You now have two 3D View area's. Click the little button in the left bottom corner of right 3D View and then select "UV Image Editor". You should now see a blank grid, because we haven’t changed the main screen to UV Select mode yet! | Now you need to use the UV window, so divide your 3D view area into two. You can do this by holding the mouse cursor over the line between the 3d window and the buttons window and right-clicking, then selecting "Split Area". Move your mouse until the line is roughly in the middle of the 3D View and press the left mouse button. You now have two 3D View area's. Click the little button in the left bottom corner of right 3D View and then select "UV Image Editor". You should now see a blank grid, because we haven’t changed the main screen to UV Select mode yet! | ||
In the left 3D View click on the button that says "Edit Mode" and select "UV Face Select". Press '''a''' once or twice to select everything. Your mesh should now look like it’s covered with pink facets and the UV Image area should display a blue triangle. If some of the face on your mesh look transparent, the normals are facing the wrong way. You need to go back to Edit Mode and fix them per the previous section’s remarks. | In the left 3D View click on the button that says "Edit Mode" and select "UV Face Select" (UV Face Select mode doesn't exist in blender 2.46, just stay in edit mode). Press '''a''' once or twice to select everything. Your mesh should now look like it’s covered with pink facets and the UV Image area should display a blue triangle. If some of the face on your mesh look transparent, the normals are facing the wrong way. You need to go back to Edit Mode and fix them per the previous section’s remarks. | ||
==== Copout or "Every Other Modeling Tutorial in Existence" Method ==== | ==== Copout or "Every Other Modeling Tutorial in Existence" Method ==== |