Difference between revisions of "Blender/Custom Sword"

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24 bytes added ,  12:48, 29 March 2009
m
imported>Irwiss
(→‎The Handle (Extrusion): Enter edit mode to select vertices)
imported>Mach1723
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or
or
   press '''space''' > Add Mesh > Icosphere
   press '''space''' > Add Mesh > Icosphere
[[Media:UVSPHERE1.jpg]]


Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''.  Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis.
Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''.  Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis.
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