Difference between revisions of "Blender/Custom Sword"
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→Starting Out in Blender
imported>Irwiss (→The Handle (Extrusion): Enter edit mode to select vertices) |
imported>Mach1723 |
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press '''space''' > Add Mesh > Icosphere | press '''space''' > Add Mesh > Icosphere | ||
[[Media:UVSPHERE1.jpg]] | |||
Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''. Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis. | Let’s say two iterations. Seems huge now, doesn’t it? You can scale it down to the right size now, or just create a giant sword and scale the whole thing down later. Either way, things will be easier if you align it to the axes first. You want one endpoint of the sphere to be facing the same direction as the reference sword’s point is facing, along the Y axis. Use the '''z-key''' and a bounding circle (press '''b''' twice) to select the whole Icosphere, or for a faster method press '''a'''. Rotate the sphere by pressing '''r'''. Pressing '''r''' followed by '''x''' will let you rotate on the X axis, '''r''' and '''y''' on the Y axis, and '''r''' and '''z''' on the Z axis. |